Release date:2018, March 16

Duration:21 h 18 m

Author:UK Online Training Centre

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn? After this course you will have a ton of skills to tackle pretty much any hard surface project all within ZBrush!

Requirements

You Will need ZBrush 4 R8 to Complete this Course

Its not essential but Photoshop would be good if you have it for alpha generation

Description

Thank you for your interest in “Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8” Course

This is a very fast pace course crammed with tips and tricks, please be aware this is an intermediate to advanced course we cover a lot and at speed!!!!

During this course we will create a custom Motorbike from scratch inside Zbrush from basic block in to high detail rendering, for me it was a challenge to undertake this whole project just using ZBrush but as you will see it was not only quicker but also offers a lot of control as mentioned this course is packed with skills, ready to hear about some of them

Read on…

Course Content

During this hard surface modelling course in ZBrush we will cover the following:

Reference Gathering

Basic Blocking in at speed

Kitbash creation kits (I will show you how to create Multimesh Insert and Curve brushes and show you how to link them to the lightbox from any drive, this will include tool creation for kit bashing as well)

Creating parts from primitive tools

A look at all the common actions of the ZRemodeller brush

Polishing and sculpting for a quick block in

Retopology for a block in parts

Creating complex Curve brushes and controlling there placement

Tip on topology and how to create bevels, inserts and extrusions

How to work with creased edges understanding this is essential for good hard surface modelling

Using ZSpheres to create the frame (this will give you the ability to change the frame on the fly)

Using dynamic subdivs (we use this to keep the file size smaller it gives the same result as a sub divided surface)

Correcting problems

Symetry, Welding plus Mirroring

Renerign and set up plus final comp work or passes in Photoshop

This course has hours of content and I am really pleased with the ammount of information that I have included in this course, I am hoping you guys will love it! please be aware that the course moves very fast I do mention everyhting I am doing and am always here to answer question or jump to my facebook group and get more detailed responses and help videos just for you!

Who is the target audience?

Intermediate level ZBrush Users interested in advanced technique and procedures for Hardsurface Modelling

Intermediate to advaced ZBrush users keen to learn new Hard Surface techniques
Table of Contents

Hard Surface Modelling with ZBrush – Introduction and Reference 14:42

Hard Surface Modelling with ZBrush – Promotional 00:24

Hard Surface Modelling with ZBrush – Introduction 06:39

Hard Surface Modelling with ZBrush – Reference Gathering 04:21

Hard Surface Modelling with ZBrush – A look at our reference 02:57

Hard Surface Modelling with ZBrush – Downloads 00:21

Hard Surface Modelling with ZBrush – The Course 17:14:56

Hard Surface Modelling with ZBrush – Tyre block in 10:51

Hard Surface Modelling with ZBrush – Positional guide female 15:12

Hard Surface Modelling with ZBrush – Block in tank and seat 07:01

Hard Surface Modelling with ZBrush – Shaping our tank 13:59

Hard Surface Modelling with ZBrush – Wheel arches and Seat sculpt 16:01

Hard Surface Modelling with ZBrush – Block in guides for Handlebars 09:49

Hard Surface Modelling with ZBrush – Adjustable frame using ZSpheres 16:43

Hard Surface Modelling with ZBrush – Powerplant block in 17:35

Hard Surface Modelling with ZBrush – Tyre set up 15:56

Hard Surface Modelling with ZBrush – Lightbox and Hydraulic fork 16:19

Hard Surface Modelling with ZBrush – Kitbash creation the suspension spring

11:10

Hard Surface Modelling with ZBrush – Insert brushes for nuts and bolts 14:59

Hard Surface Modelling with ZBrush – A look at the curve on surface brushes

06:55

Hard Surface Modelling with ZBrush – Creation of a curve on surface brush

14:59

Hard Surface Modelling with ZBrush – Various modification 15:40

Hard Surface Modelling with ZBrush – Adding to the frame and trouble shooting 19:14

Hard Surface Modelling with ZBrush – Creating the wheel rims 12:21

Hard Surface Modelling with ZBrush – wheel axels 09:04

Hard Surface Modelling with ZBrush – Wheel rims supports 18:16

Hard Surface Modelling with ZBrush – Front Wheel 05:56

Hard Surface Modelling with ZBrush – Front fork placement 18:31

Hard Surface Modelling with ZBrush – Bolts for the Weel Axels 03:47

Hard Surface Modelling with ZBrush – Refining the tank 10:04

Hard Surface Modelling with ZBrush – Fairing paintover 05:52

Hard Surface Modelling with ZBrush – Fairing blockin base 17:21

Hard Surface Modelling with ZBrush – Creating final back fairing topology

09:28

Hard Surface Modelling with ZBrush – Box modelling the swing arms 19:35

Hard Surface Modelling with ZBrush – Adding and adjusting frame for back fairing 12:33

Hard Surface Modelling with ZBrush – Adding chain guide and swing arm mods

15:31

Hard Surface Modelling with ZBrush – Using Cog 3D and chain guide adjustments 07:31

Hard Surface Modelling with ZBrush – Creating the chain links 14:16

Hard Surface Modelling with ZBrush – Creating a curve on surface chain brush 06:34

Hard Surface Modelling with ZBrush – Redoing the chain guide 06:41

Hard Surface Modelling with ZBrush – Using our chain brush! 09:36

Hard Surface Modelling with ZBrush – Boolian cogs 10:29

Hard Surface Modelling with ZBrush – Front fairing block in 19:29

Hard Surface Modelling with ZBrush – Front fairing retopology 14:25

Hard Surface Modelling with ZBrush – 18:32

Hard Surface Modelling with ZBrush – Creating the Power Plant – PART 2 07:45

Hard Surface Modelling with ZBrush – Creating the Power Plant – PART 3 16:08

Hard Surface Modelling with ZBrush – Thickness and panels for the fairing

14:41

Hard Surface Modelling with ZBrush – What are boolians? 18:11

Hard Surface Modelling with ZBrush – How to control creasing and fall off

18:43

Hard Surface Modelling with ZBrush – Handle grips 17:11

Hard Surface Modelling with ZBrush – Fork supports 07:44

Hard Surface Modelling with ZBrush – The Yoke 12:11

Hard Surface Modelling with ZBrush – Organising our scene PART 1 08:08

Hard Surface Modelling with ZBrush – Organising our scene PART 2 08:02

Hard Surface Modelling with ZBrush – The fairing infills 15:31

Hard Surface Modelling with ZBrush – Creating a boolian on the infill 03:35

Hard Surface Modelling with ZBrush – The brakes 18:26

Hard Surface Modelling with ZBrush – Creating the light lenses 08:47

Hard Surface Modelling with ZBrush – Powerplant coolers 02:39

Hard Surface Modelling with ZBrush – Exhaust pipes 08:30

Hard Surface Modelling with ZBrush – Creating the seat 08:49

Hard Surface Modelling with ZBrush – Exhaust muffler 09:58

Hard Surface Modelling with ZBrush – The front fan and support 16:12

Hard Surface Modelling with ZBrush – Front fairing infill 14:29

Hard Surface Modelling with ZBrush – Radiator for front of bike 17:09

Hard Surface Modelling with ZBrush – Adding cables using the cables brush 15:12

Hard Surface Modelling with ZBrush – Exact positioning using a tool 10:46

Hard Surface Modelling with ZBrush – Creating the tileable tread pattern

13:35

Hard Surface Modelling with ZBrush – Using arrays for our tread pattern

09:51

Hard Surface Modelling with ZBrush – Creating a switch insert brush 17:55

Hard Surface Modelling with ZBrush – Disk brake tool 10:22

Hard Surface Modelling with ZBrush – Disk brake callipers 09:20

Hard Surface Modelling with ZBrush – Brake Cables 14:18

Hard Surface Modelling with ZBrush – Creating the chain guard 12:43

Hard Surface Modelling with ZBrush – Creating grill panels 10:59

Hard Surface Modelling with ZBrush – Foot pedals 15:29

Hard Surface Modelling with ZBrush – Pedal fixings 15:51

Hard Surface Modelling with ZBrush – Strapping brush 17:07

Hard Surface Modelling with ZBrush – Boolians on the fairing 12:02

Hard Surface Modelling with ZBrush – Text direct in ZBrush 11:58

Hard Surface Modelling with ZBrush – Using dynamesh for hardsurfaces 18:44

Hard Surface Modelling with ZBrush – Tyre text and cables 15:22

Hard Surface Modelling with ZBrush – Its organising and tidy time again! PART 1 07:37

Hard Surface Modelling with ZBrush – Its organising and tidy time again! PART 2 18:22

Hard Surface Modelling with ZBrush – Alternative tread methods PART 1 16:08

Hard Surface Modelling with ZBrush – Alternative tread methods PART 2 13:09

Hard Surface Modelling with ZBrush – Using radial symetry 07:02

Hard Surface Modelling with ZBrush – Texturing and Rendering 03:48:57

Hard Surface Modelling with ZBrush – Texturing PART 1 18:23

Hard Surface Modelling with ZBrush – Texturing PART 2 16:27

Hard Surface Modelling with ZBrush – Texturing PART 3 18:52

Hard Surface Modelling with ZBrush – Explaining poly painting and textures

12:16

Hard Surface Modelling with ZBrush – Adding subdivisions and UV for polygroups 15:00

Hard Surface Modelling with ZBrush – Creating UMeshes from Boolians 05:42

Hard Surface Modelling with ZBrush – Texturing the fairing 15:29

Hard Surface Modelling with ZBrush – Texturing and checking all parts for colour 18:10

Hard Surface Modelling with ZBrush – Creating the energy material 12:20

Hard Surface Modelling with ZBrush – Using the weld brush 05:59

Hard Surface Modelling with ZBrush – Adding labels 12:58

Hard Surface Modelling with ZBrush – Setting up the lights and document 15:52

Hard Surface Modelling with ZBrush – Final render set up from ZBrush 10:55

Hard Surface Modelling with ZBrush – ZBrush render passes PART 1 01:51

Hard Surface Modelling with ZBrush – ZBrush other render passes PART 2 07:05

Hard Surface Modelling with ZBrush – Photoshop set up 11:28

Hard Surface Modelling with ZBrush – FInal render part 1 18:16

Hard Surface Modelling with ZBrush – FInal render part 2 11:54

Hard Surface Modelling with ZBrush – Introduction and Reference 001 Promotional 002 Introduction 003 Reference Gathering 004 A look at our reference

Hard Surface Modelling with ZBrush – The Course 006 Tyre block in 007 Positional guide female 008 Block in tank and seat 009 Shaping our tank 010 Wheel arches and Seat sculpt 011 Block in guides for Handlebars 012 Adjustable frame using ZSpheres 013 Powerplant block in 014 Tyre set up 015 Lightbox and Hydraulic fork 016 Kitbash creation the suspension spring 017 Insert brushes for nuts and bolts 018 A look at the curve on surface brushes 019 Creation of a curve on surface brush 020 Various modification 021 Adding to the frame and trouble shooting 022 Creating the wheel rims 023 wheel axels 024 Wheel rims supports 025 Front Wheel 026 Front fork placement 027 Bolts for the Weel Axels 028 Refining the tank 029 Fairing paintover 030 Fairing blockin base 031 Creating final back fairing topology 032 Box modelling the swing arms 033 Adding and adjusting frame for back fairing 034 Adding chain guide and swing arm mods 035 Using Cog 3D and chain guide adjustments 036 Creating the chain links 037 Creating a curve on surface chain brush 038 Redoing the chain guide 039 Using our chain brush! 040 Boolian cogs 041 Front fairing block in 042 Front fairing retopology 043 Creating the Power Plant – PART 1 044 Creating the Power Plant – PART 2 045 Creating the Power Plant – PART 3 046 Thickness and panels for the fairing 047 What are boolians 048 How to control creasing and fall off 049 Handle grips 050 Fork supports 051 The Yoke 052 Organising our scene PART 1 053 Organising our scene PART 2 054 The fairing infills 055 Creating a boolian on the infill 056 The brakes 057 Creating the light lenses 058 Powerplant coolers 059 Exhaust pipes 060 Creating the seat 061 Exhaust muffler 062 The front fan and support 063 Front fairing infill 064 Radiator for front of bike 065 Adding cables using the cables brush 066 Exact positioning using a tool 067 Creating the tileable tread pattern 068 Using arrays for our tread pattern 069 Creating a switch insert brush 070 Disk brake tool 071 Disk brake callipers 072 Brake Cables 073 Creating the chain guard 074 Creating grill panels 075 Foot pedals 076 Pedal fixings 077 Strapping brush 078 Boolians on the fairing 079 Text direct in ZBrush 080 Using dynamesh for hardsurfaces 081 Tyre text and cables 082 Its organising and tidy time again! PART 1 083 Its organising and tidy time again! PART 2 084 Alternative tread methods PART 1 085 Alternative tread methods PART 2 086 Using radial symetry

Hard Surface Modelling with ZBrush – Texturing and Rendering 087 Texturing PART 1 088 Texturing PART 2 089 Texturing PART 3 090 Explaining poly painting and textures 091 Adding subdivisions and UV for polygroups 092 Creating UMeshes from Boolians 093 Texturing the fairing 094 Texturing and checking all parts for colour 095 Creating the energy material 096 Using the weld brush 097 Adding labels 098 Setting up the lights and document 099 Final render set up from ZBrush 100 ZBrush render passes PART 1 101 ZBrush other render passes PART 2 102 Photoshop set up 103 FInal render part 1 104 FInal render part 2 Downloads.7z

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