Release date:2021

Author:Tim Von Rueden, Jonathan Williamson, Kent Trammell, Jonathan Gonzalez

Skill level:Beginner

Language:English

Exercise files:Yes

Creating Game Asset Concept Art Learn to creating a basic game asset concept art from the initial sketches to the final polish! This asset can then be seen taken into 3D modeling with Blender and then into a game engine with Unity.

Modeling Video Game Assets in Blender

Get started in game asset creation by learning how to model both low and high resolution objects in Blender. You’ll learn to create the models needed for generating normal maps, capturing all the intricate detail while keeping an optimized model.

Texturing Game Assets with Blender Texturing plays a powerful role in computer graphics, but especially for game asset creation. Textures can simulate high-resolution details very believably but without the high-polygon counts. They can make a simple model look beautiful and complex. They can make a drab object interact with light in a believable way. So yeah, textures are important! This course takes you through the essential processes including Blender’s map baking tools as well as the 3D painting system that includes a layer system for non-destructive texture painting.

Using Game Assets in Unity Learn how to integrate your 3d models and textures in Unity to be used as a prop or interactive prefab in your game.

01 – Creating the Game Asset Concept Art GAC_concept_00_Introduction GAC_concept_01_InitialSketches GAC_concept_02_TheCreationProcess GAC_concept_03_CreatingtheAssetTurnaround

02 – Modeling Video Game Assets in Blender GAC_blender_modeling_01_intro GAC_blender_modeling_02_references-scale GAC_blender_modeling_03-prototype GAC_blender_modeling_04_scale-pivot GAC_blender_modeling_05_sculpting_01 GAC_blender_modeling_06_sculpting_02 GAC_blender_modeling_07_sculpting_03 GAC_blender_modeling_08_retopology_01 GAC_blender_modeling_09_retopology_02 GAC_blender_modeling_10_retopology_03-timelapse GAC_blender_modeling_11_retopology_04

03 – Texturing Game Assets with Blender GAC_blender_uvTexPaint_00_intro GAC_blender_uvTexPaint_01_UVlayout GAC_blender_uvTexPaint_02_uvConsolidation GAC_blender_uvTexPaint_03_mapBakingI GAC_blender_uvTexPaint_04_mapBakingII GAC_blender_uvTexPaint_05_colorMap GAC_blender_uvTexPaint_06_specColor GAC_blender_uvTexPaint_07_collapsingTextures GAC_blender_uvTexPaint_08_consolidation&Export

04 – Using Game Assets in Unity GAC_unity_integration_00_intro GAC_unity_integration_01_ImportExport GAC_unity_integration_02_Prototype GAC_unity_integration_03_UpdatingAssets GAC_unity_integration_04_Colliders GAC_unity_integration_05_Prefabs GAC_unity_integration_06_TipsTricks

[CGCookie] Introduction to Game Asset Creation.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!