Release date:2016

Author:Noah Bradley

Skill level:Beginner

Language:English

Exercise files:Yes

Join Titus Lunter as he teaches the fundamentals of environment concept design.

He’ll be covering the techniques and mindsets behind creating effective, inspired concept design.

Get an insight to how brains work and how it will help you stay focussed, get over art blocks and tackle difficult learning goals. The road to improving starts with yourself!

An in depth approach to the art of making thumbnails and how to come up with ideas for them.

One of the most important weapons in your aresenal! Get ready for some serious theory on this one.

Most people struggle with this one so I’ll show you that its actually not that bad. Breaking it down to the basic shapes and moving on from there.

How to go from thumbnail to final is often a tricky process so we will take it step by step and talk about why it’s important to do this properly.

I know you were wondering when this would come into play. I will show you the benefits of it and the downsides. Buzzwords: Rapid iteration, kill your darlings

What happens between the color sketch and final noodling stages and how do you get that ‘delicious’ concept feel in your images

In the concept world an image is never done. Even after its done. I’ll show you the finalization of an image and what can happen to it after you give it to the team.

Prop density, detail aspect ratio, AI movement, camera restrictions and much more in depth game design restrictions. The more you know!

Making mistakes costs time so let’s review properly how to avoid this. Bonus round: Dealing with stress and prioritizing.

It’s time I summarize everything and make sure you are all good to go. I will also show finalization of the interior image.

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