Release date:2016, September

Duration:06 h 26 m

Author:Dylan Brady

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Learn the complete character modeling process for games from start to finsih

Learn to gather reference and build style guides for your character modeling

Requirements 3ds max or Maya, ZBrush, Photoshop, Marmoset

Description In this Complete Character Modeling course, instructor Dylan Brady takes us through the entire character creation process of his Demon Girl from start to finish. We cover everything from gathering reference and concept, building a base mesh in 3ds Max, sculpting in ZBrush, all the way to baking the maps and texturing the character.

In this course, we’ll cover almost every step of the workflow with multiple softwares and workflows, and it’s sure to propel your character modeling skills to the next level!

About the Instructor: Dylan Brady is a self-taught character artist with 5 years of experience in games. His first job was as a outsourced vehicle artist for on Forza 3. From there he began working as a freelance character artist on several mobile and PC titles. His experience covers high and low res modeling techniques and he has a background in 2d art. He is currently working for Torn Banner Studios, creators of Chivalry: Medieval Warfare in Toronto, ON

What you will learn?

Intermediate level 3d artists looking to try their hands at character modeling

Beginner 3d artists looking to improve their texturing, modeling, and UV skills

3d Character artists looking to hone their skills and improve their workflow

1. Building the Base Mesh in 3ds Max and Starting the Forms 01. Introduction 02. Preparation 03. Building Basemesh Front 04. Building Basemesh Side 05. Building Hands and Head 06. Bony Landmarks 07. Basic Forms Body 08. Basic Forms Legs and Arms 09. Sculpting Start 10. Refinement and Polish 11. Breasts and Feet

2. Refining the Body and Details 01. Introduction 02. Demonic Appendages for the Arms 03. Demonic Appendages for the Spine 04. Sculpting the Head 05. Inserting the Eyes 06. Attaching the Head 07. Sculpting the Hair 08. Sculpting the Bottoms 09. Sculpting the Shirt and Necklace 10. Modeling the Headphones

3. Introduction to Retopology and Unwrapping 01. Introduction 02. Polypainting 03. Polypainting 2 04. Retopology 05. Retopoloy 2 06. Mouth and Eye 07. Finishing the Eye 08. Unwrapping the Body 09. Unwrapping the Head

4. Final Details, Texturing, and Presentation 01. Introduction 02. Baking Maps 03. Light Bake and Eye Paint 04. Iris Texture and Alpha 05. Clothes and Hair 06. Modeling the Hair 07. Grime and Normal Overlay 08. Creating the Specular Map 09. Rendering in Marmoset – Final presentation

Model & Texture a complete Female Character for Games – Dylan Brady – Exercise Files.7z

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