Release date:2019, August

Duration:21 h 04 m

Author:Neil Bettison

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

A complete guide to the functions, modifiers and shortcuts in Blender 2.8

How to use Blender 2.8 and create a medieval town house

Being able to walk away from this course and create any building to a high standard

How to 3D model from start to finish

Basics of UV unwrapping, marking seams and applying textures

How to create complex materials

How to render out a scene in day- and night-time

How to use scene lighting to one’s advantage, including light probes

Requirements

To have downloaded Blender 2.8 (available for free)

You can also complete this course with a download of Blender 2.7 (available for free)

Thirst to learn and excitement about 3D modelling

All resources are supplied in the course including over 115 textures maps and 3 references

Description Blender 2.8: A Beginners Complete 3D Modelling Guide of Creating a Medieval Building Scene will provide you with a thorough workflow and all the tools to create the scene featured in the course introduction. This course is aimed at Blender 2.8 beginners and it will provide you with the tools to create all the assets that are included in this scene. It will also teach you the basics of texturing, UV-unwrapping and rendering in Blender 2.8. This will be one of the first extended length courses on Blender 2.8 since its release. I will introduce you to all the shortcuts and everything will be explained. Complete beginners to Blender 2.8 will quickly find their feet and before you know it, you will be creating scenes that look like you have spent years in Blender. Enrolling on this course will not only give you the tools to make a Medieval building scene – it will also provide you with freebies including 115 texture maps and 3 reference images all created by me, 3D Tudor, and unique to this course. Most of the textures are also seamless, so they can be easily used in any assets you create in the future. Interesting highlights include showing you how to build stone supports, stone stairs, lanterns, an archway alley, a balcony and a curved roof. The focus of this course is to show you how to make realistic models, to real-world scale. Lighting and rendering is also an essential part of this course, and after you have finished modelling, I will be show you how to let the moonlight and stars shine light onto your Medieval tavern.

Who is the target audience?

Beginner 3D modellers eager to learn how to build a medieval building scene

Enthusiasts of Blender 2.8 who want to fast-track their understanding of its new and exciting changes

Mid-Level 3D modellers who want to take their modelling to the new level and improve their workflow with tips and tricks

01. Introduction Blender 2.8 Beginners Complete 3D Modelling Guide Buildings 02. Lesson 01 Laying out the course and Doors Part 1 03. Lesson 02 Doors Part 2 04. Lesson 03 Doors Part 3 05. Lesson 04 Door Hinges 06. Lesson 05 Door Locks 07. Lesson 06 Door Handles 08. Lesson 07 Door UV Mapping and Basic Textures Part 1 09. Lesson 08 Door UV Mapping and Basic Textures Part 2 10. Lesson 09 Doors Learning About Smoothing 11. Lesson 10 Creating a Blender Parts Library 12. Lesson 11 Chimneys Complete Guide 13. Lesson 12 Creating The Windows 14. Lesson 13 Creating The Bay Window 15. Lesson 14 Creating The Roof 16. Lesson 15 Creating The Clothes Line 17. Lesson 16 Creating Basic Cloth 18. Lesson 17 Creating The Barrel and Cellar Door 19. Lesson 18 Creating The Walls 20. Lesson 19 Creating The Stone Supports 21. Lesson 20 Creating The Wooden Supports 22. Lesson 21 Creating The Tavern Sign 23. Lesson 22 Creating The Lantern and Glass Materials 24. Lesson 23 Creating The Sewer Entrance 25. Lesson 24 Assigning Materials and Cleanup Part 1 26. Lesson 25 Assigning Materials and Cleanup Part 2 27. Lesson 26 Assigning Materials and Cleanup Part 3 28. Lesson 27 Assigning Materials and Cleanup Part 4 29. Lesson 28 Assigning Materials and Cleanup Part 5 30. Lesson 29 Assigning Materials and Cleanup Part 6 31. Lesson 30 Starting The Main Build Creating a Dynamic Sky 32. Lesson 31 Creating The Night Scene With Clouds and Moon 33. Lesson 32 Creating The Tavern Part 01 Importing From The Library 34. Lesson 33 Creating The Tavern Part 02 Starting The Build 35. Lesson 34 Creating The Tavern Part 03 Stone Steps 36. Lesson 35 Creating The Tavern Part 04 starting The Second Floor 37. Lesson 36 Creating The Tavern Part 05 Steps Wall 38. Lesson 37 Creating The Tavern Part 06 Sewer and Windows 39. Lesson 38 Creating The Tavern Part 07 Starting The Second Building 40. Lesson 39 Creating The Tavern Part 08 Cellar Supports and secind Floor 41. Lesson 40 Creating The Tavern Part 09 Second Floor and Lighting Test 42. Lesson 41 Creating The Tavern Part 10 Placing Roofs and Chimneys 43. Lesson 42 Creating The Tavern Part 11 Refining The Rear Brick Material 44. Lesson 43 Creating The Tavern Part 12 Finalising The Structure Layout 45. Lesson 44 Creating The Tavern Part 13 Cutting The Roofs to Size 46. Lesson 45 Creating The Tavern Part 14 Creating The Curved Roof 47. Lesson 46 Creating The Tavern Part 15 Roof Ends 48. Lesson 47 Creating The Tavern Part 16 Barrels and Working on The Rear 49. Lesson 48 Creating The Tavern Part 17 Creating The Alleyway 50. Lesson 49 Creating The Tavern Part 18 Tidying Up and Preperation 51. Lesson 50 Creating The Tavern Part 19 Creating The Balcony 52. Lesson 51 Creating The Tavern Part 20 Clothes Line and Joining Meshes 53. Lesson 52 Creating The Tavern Part 21 Roof Supports 54. Lesson 53 Creating The Tavern Part 22 Arched Roof Supports 55. Lesson 54 Creating The Tavern Part 23 Reducing The Polygon Count 56. Lesson 55 Creating The Tavern Part 24 Finalising The Build 57. Lesson 56 Setting Up a Night Scene and Rendering 58. Lesson 57 Course conclusion Final Lesson Day Scene Render Materials.7z

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