Release date:2019, October

Duration:21 h 24 m

Author:Gustavo Rosa

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Understand and use Blender Interface.

Use poligonal modeling tools and model 3D objects.

Apply different kinds of materials to objects.

UV map the objects and apply textures to materials.

Use lights and render scenes using EEVEE and Cycles render engines.

Animate objects and create complete projects from scratch.

Requirements

You need to have a computer with internet access.

The computer must match the hardware requirements described on the “Requirements” link of the blender website.

You need to have Blender 2.8 or higher installed on your computer.

You must have basic computer knowledge.

Description Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.

In this course you will learn about Blender’s interface and fundamental concepts. In addition you will learn to:

Create and transform objects;

Use polygonal modeling tools to create your own objects;

Map, texture and create materials of various types, including PBR materials with PBR textures;

Lighten and render scenes using EEVEE and Cycles;

Illuminate scenes using HDR images;

Configure hierarchies between objects;

Create simple animations.

All topics are covered from both the theoretical and practical points of view.

Who is the target audience?

People who want to create 3d scenes for games, films, architecture, animations, and so on…

Designers

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01. Interface and Basic Commands 01.001. Introduction 01.002. Basic requirements and download 01.003. Quick Setup and Splash Screen 01.004. Understanding the areas 01.005. Editors 01.006. Navigating the 3D Environment 01.007. Frame objects and orbit around selection 01.008. Selecting objects 01.009. Moving, rotating and scaling objects 01.010. Clear and apply 01.011. Creating and deleting objects 01.012. Duplicating objects 01.013. Repeat last 01.014. Viewport shading options 01.015. Viewport overlays menu 01.016. Exercise – Transforming with manipulators 01.017. Exercise – Transforming with shortcuts 01.018. Exercise – Transforming with numerical values 01.019. Startup File 01.020. Outliner, collections and visibility 01.021. Modifiers 01.022. Using Addons 01.023. Undo and Undo History 01.024. Quick favorites menu

02. Polygonal Modeling 02.025. Modeling – Introduction and selection 02.026. Workspaces and Multi Object Editing 02.027. Inserting new edges in the model 02.028. Deleting parts of the geometry 02.029. Joining and separating geometries 02.030. Extrude and Inset 02.031. Exercise – Modeling a wardrobe 02.032. Edge, bridge and fill 02.033. Spin Tool 02.034. Exercise – Modeling a Mug 02.035. Smooth Shading 02.036. Form adjustment tools 02.037. Edge and vertex extrusion and Polybuild 02.038. Separating and Merging Vertices 02.039. Visibility 02.040. Applying the scale 02.041. Proportional editing 02.042. Removing overlapping vertices 02.043. Removing loose edges 02.044. Removing interior faces 02.045. Modelign the body of a helicopter 02.046. Modeling the other parts of the helicopter

03. Subdivision 03.047. Subdivision of surfaces – Introduction 03.048. Crease 03.049. Control Edges 03.050. Avoiding imperfections on the surface 03.051. Adjusting the subdivision of the helicopter

04. Render 04.052. What is render 04.053. Cameras and render 04.054. Creating and activating cameras 04.055. EEVEE and Cycles overview 04.056. Lights 04.057. Materials 04.058. Textures 04.059. PBR Textures 04.060. Multiple materials 04.061. Environment Images – HDRI 04.062. Environment Image with no background 04.063. EEVEE basic settings 04.064. Cycles basic settings 04.065. Render output 04.066. Setting up the materials of the helicopter

05. Data Blocks 05.067. Introduction to Data Blocks 05.068. Shared data blocks and single users 05.069. Garbage collection and fake users 05.070. Make links 05.071. Data Blocks – External Data

06. UV Mapping 06.072. Understanding UV Mapping 06.073. Introduction to Unwrap 06.074. UV Editing Workspace 06.075. UV Editing Tools – Part 1 06.076. UV Editing Tools – Part 2 06.077. Smart UV Project 06.078. UV mapping the helicopter

07. Texture Painting 07.079. Creating images for painting 07.080. Saving the images 07.081. Brush Controls 07.082. Stroke panel 07.083. Falloff panel 07.084. Using textures in the brush 07.085. Texture mask 07.086. Texture paint mode tools 07.087. Mask Tool 07.088. Face selection masking mode 07.089. Paint Bleed 07.090. Painting the base color of the helicopter 07.091. Painting the roughness map of the helicopter

08. Snap, origin and parenting 08.092. Pivot center for rotating-scaling 08.093. Snap Menu 08.094. Snap during transform 08.095. Object origin 08.096. Transform orientation 08.097. Parenting objects 08.098. Configuring the origins and the parenting of the helicopter

09. Introduction to animation 09.099. Introduction to animation 09.100. Creating Keyframes 09.101. Automatic Keyframe Insertion 09.102. Animation exercise 09.103. Animating the helicopter 09.104. Animating the camera of the helicopter 09.105. Rendering the helicopter with Cycles

10. Project – Creating a complete Robot Scene 10.106. Preparing the references 10.107. Modeling the head 10.108. Modeling the torso 10.109. Modeling the hip 10.110. Modeling the arm 10.111. Modeling the hand 10.112. Modeling the leg 10.113. Modeling the foot 10.114. Mirroring the objects 10.115. Creating the materials 10.116. Introduction to the Rigify addon 10.117. Creating the animation skeleton 10.118. Parenting the parts to the skeleton 10.119. Using the rigify controls 10.120. Walk Cycle – Contact Poses 10.121. Walk Cycle – Passing Poses 10.122. Walk Cycle – Up and Down Poses 10.123. Rendering the scene

Learn Blender 2.8 – Master the Fundamental Principles of Blender 2.8 – FILES.7z

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