Release date:2019, November

Author: Victory3D LLC

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Understand the proportion, skeleton, muscles and fat of the female body

Sculpt a female character from head to toe

Principles of cloth, wrinkles, and folds

Make believable clothing

The full process of retopology

Build hair cards

Create clean and organized UVs

Texture skin, leather, fabric and metal

Master the best way to optimize your character

Create PBR materials

Render a portfolio-ready image

Requirements Basic knowledge of Zbrush, Maya, Substance Painter, Marmoset, and Photoshop is required. No knowledge is needed for Marvelous Designer since the instructor will teach you the basics of this program.

Description Instructor Info Abraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico. What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn’t draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving.

Course Info In this course we will learn everything you need to know in order to create an AAA game ready Character.

The major topics we will be covering are:

-Understanding and sculpting the female Anatomy

-The full process of retopologizing

-Creating game accessories

-Principles of cloth wrinkles and folds

-Making believable clothing

-Building Hair Cards

-Creating clean and organized Uvs

-Texturing skin, leather, fabric, & metal

-The best way to optimize your character

-Creating PBR materials

-Rendering portfolio-ready images

We will be working on a female Character throughout the course. Before beginning the course, you should be familiar with Zbrush, Maya, Substance Painter. No prior knowledge is needed for Marvelous Designer because I will go over the basics of this program.

You are free to follow along with the provided base meshes or you can try and do your own character following all the techniques i will be sharing with you.

This will be a very intensive course but i can guarantee you will get very valuable information to get your characters to the next level.

Come along in this exciting journey with me on creating a professional production-ready character. And with nothing else to add for now, lets jump right into it!

Who is the target audience?

Students who want to learn the complete game pipeline: sculpting, retopo, unwrapping & texturing

For anyone who want to improve their anatomy skills and create a beautiful and professional female character

Section 1 Introduction 0000-Promo 0001-ProjectBreakdown

Section 2 Understanding the Human Body & Sculpting 0002-ProportionsBaseMesh 0003-Muscles-Of-The-Torso 0004-Muscles-of-the-Torso-Sculpture 0005-Muscles-Of-The-Back 0006-Muscles-Of-The-Back-Scultpure 0007-Muscles-Of-The-Neck 0008-Muscles-Of-The-Neck-Sculpture 0009-Muscles-Of-The-UpperArm 0010-Muscles-Of-The-UpperArm-Sculpture 0011-Muscles-Of-The-LowerArm 0012-Muscles-Of-The-LowerArm-Sculpture.mov 0013-Elements-Of-The-Hand 0014-Elements-Of-The-Hand-Sculpture 0015-Muscles-Of-The-UpperLeg-Part1 0016-Muscles-Of-The-UpperLeg-Part2 0017-Muscles-Of-The-UpperLeg-Sculpture 0018-Muscles-Of-The-LowerLeg 0019-Muscles-Of-The-LowerLeg-Sculpture.mov 0020-Elements-Of-The-Foot.mov 0021-Elements-Of-The-Foot-Sculpture.mov.mov

Section 3 Facial Anatomy and Sculpting the Female 0022-Bones-Of-The-Face 0023-Muscles-Of-The-Face 0024-Forms-Of-The-Face-Part1 0025-Forms-Of-The-Face-Part2 0026-Anatomy-Of-The-Eyes 0027-Anatomy-Of-The-Nose-and-Mouth 0028-Anatomy-Of-The-Nose-and-Mouth-Sculpture 0029-Refining-The-Head-Part1 0030-Refining-The-Head-Part2 0031-Head-Recap-and-Light-Check

Section 4 Clothing and More Refinements 0032-MarvelousDesigner-Part1 0033-MarvelousDesigner-Part2 0034-Anatomy-Of-Folds 0035-Dress-Design 0036-Creating-The-Dress 0038-Shoulder-Fix 0039-Refining-the-Cloth 0040-Modelling-the-Belt-1 0041-Modelling-the-Necklace 0042-Refining-the-Head-Sculpt

Section 5 Retopologizing 0043-Retopology-Setup 0044-Retopology-of-the-Eyes 0045-Retopology-of-the-Mouth 0046-Retopology-of-the-Ear-and-Neck 0047-Retopology-of-the-Chest 0048-Modeling-of-the-Belt-Part1-1 0049-Modeling-of-the-Belt-Part2 0050-Retopology-of-the-Belt-Part1 0051-Retopology-of-the-Belt-Part2 0052-Retopology-of-the-Arms-and-Hands-Part1 0053-Retopology-of-the-Arms-and-Hand-Part2 0054-Retopology-of-the-UpperDress 0055-Retopology-of-the-Leg-Part1 0056-Retopology-of-the-Leg-Part2 0057-Retopology-of-the-Foot-Part1 0058-Retopology-of-the-Foot-Part2

Section 6 Unwrapping & Texturing 0059-Preparing-the-Model 0060-Adding-Fine-Detail 0061-Adding-Detail-to-the-Hands 0062-Preapring-the-High-Poly-ID-Map 0063-Creating-UVs 0064-Organizing-UVs 0065-Brisingamen-Modelling-Part1 0066-Brisingamen-Modelling-Part2 0067-Brisingamen-Modelling-Part3 0068-Bakes-Preparation 0069-Baking-in-SubstancePainter 0070-Fixing-Baking-Issues 0071-Material-Setup 0072-Skin-Texturing-Part1 0073-Skin-Texturing-Part2 0074-Skin-Texturing-Part3 0075-Skin-Texturing-Part4 0076-Belt-Texturing-Part1 0077-Belt-Texturing-Part2 0078-Cloth-Texturing-Part1 0079-Adding-Dirt-and-Details 0080-Tattoe-Sketching 0081-Tattoe-Detailing 0082-Jewelry-Texturing 0083-Creating-The-Eyes 0084-Materials-of-the-Eye 0085-Detailing-the-Eyes 0086-Exporting-Textures

Section 7 Fixing Details & Maps 0087-Fixing-Character-Details 0088-Fixing-Normal-Maps

Section 8 Hair for Games 0089-HairCards-Xgen-Generation 0090-HairCards-Map-Baking 0091-HairCard-Setup 0092-Hair-Material-Setup 0093-Hair-Braid-and-Bun

Section 9 Presentation 0094-Marmoset-Presentation 0095-Final-Image-and-Series-Conclusion

Tutorial resources.7z

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