Release date:2020, April 21

Author: NATE STEPHENS

Skill level:Beginner

Language:English

Exercise files:Yes

In this course you will see demonstration process of creation decorative medallion asset using Substance Designer, ZBrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes are formed and explored, leveraging the flexibility and experimental power of the software. Once a template network has been setup, and a base heightmap has been designed, then you will move it to ZBrush to finalize the sculpting. Multiple techniques and workflows are explored in ZBrush to finish the model, and then begin the retopology process. The asset then moves to Maya for additional retopology and UV creation. Finally, you will import everything into Marmoset Toolbag to bake texture maps, and setup a lighting rig that can be used for finalizing material work. After all you can take it for 3D printing needs, and make some sailable staff!

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