Release date:2020, February 20

Author:Ryan Kittleson

Skill level:Beginner

Language:English

Exercise files:Yes

Explore sculpting, painting, and posing a 3D cartoon character using ZBrush. Author Ryan Kittleson demonstrates how to set up reference images, build a character from primitive shapes, fuse the shapes into a smooth surface, refine the anatomy and design, and color the model. Plus, learn how to render the character with a pose for presentation.

Topics include:

Setting up reference images

Creating the basic body shape

Making the facial shapes

Refining the anatomy

Modeling cartoon props

Adding eyes and teeth

Merging the body parts

Retopologizing the model for posing

Texturing and posing the model

001 Modeling a cartoon character 002 Setting up reference images 003 Making the basic forms with primitives 004 Using primitives to make the facial features 005 Tapering the limbs 006 Sculpting the body 007 Adjusting the facial features 008 Refining the teeth 009 Refining the ears and nose 010 Preparing to fuse body parts 011 Fusing the body parts 012 Sculpting organic forms 013 Creating a poseable mesh with ZRemsher 014 Projecting detail onto the remeshed model 015 Filling color and material 016 Painting color details 017 Starting the guitar body 018 Modeling the strings 019 Making leaves on the tuning keys 020 Painting the guitar 021 Texturing the strings 022 Starting the pose 023 Posing multiple subtools together 024 Posing the tail with deformers 025 Posing the arms 026 Positioning the strings under the fingers 027 Refining the pose 028 Setting up presentation renders 029 Next steps Ex_Files_ZBrush_Modeling_a_Cartoon_Character.7z

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