Release date:2020, March 5

Author:Wilmer Lin

Skill level:Beginner

Language:English

Exercise files:Yes

Are you ready to level up your game dev skills?

In this course, we will:

start with simple demo Unity project and add a front-end menu system

learn techniques for building reusable UI components and transitions in-between Unity scenes

learn the fundamentals of saving and loading persistent data locally from your application

create C# scripts line-by-line and learn how to architect game components cleanly and logically

Level up your Unity skills!

learn the Singleton design pattern

use statics and Generics to avoid repetitious code

explore PlayerPrefs and JsonUtility to save and load data

Level Management
Table of Contents

Build a scalable, re-usable Menu system from scratch.

Save and load persistent data to and from your Unity application.

Master Generics and the Singleton design pattern.

01 Introduction 01 Introduction to LevelManagement 02 Course Info and Prerequisites 03 Coding and Naming Conventions 04 Unity Hub and Versions

02 SceneManagement 05 Sample Game Project 06 Loading Scenes 07 Challenge Load Level Methods 08 Validating Data

03 Menu System 09 Menus and Screens 10 Main Menu Layout Part 1 11 Main Menu Layout Part 2 12 Play Button Setup 13 Challenge Menu Buttons 14 Menu Management Part 1 15 Menu Management Part 2 16 Challenge Menu Methods 17 Singleton Pattern 18 Menu Subclasses 19 Menu Singletons 20 Generic Menu base class 21 Challenge Pause Menu 22 Review Pause Menu 23 Game Menu 24 Menu Refactor 25 Win Screen 26 Initalize Menus Update

04 Transitions 27 ScreenFader 29 SplashScreen 30 Challenge SplashScreen Update 31 Transition Fader Part 1 32 Transition Fader Part 2 33 Challenge End Transition

05 Saving and Loading Data 34 Persistent Data 35 Settings Menu Update 36 Player Prefs 37 Custom SaveData 38 Replacing PlayerPrefs 39 JSON Utility 40 Challenge Saving the PlayerName 41 Encryption 42 Hashing Save Data

06 E9 Update Level Selector 44 Introduction to Level Selection 45 MissionSpecs 46 MissionList Scriptable Object 47 UI Layout 48 Mission Selector 49 LevelSelect Menu 50 Menu Integation

[Udemy] Wilmer Lin – Level Management in Unity.7z [Udemy] Wilmer Lin – Level Management in Unity_Subtitles.7z

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