Release date:2020, April 17

Author:Robby Branham

Skill level:Beginner

Language:English

Exercise files:Yes

New to Blender? Start here! This series was designed to be the easiest way to start your journey into the world of 3D. Learn the basics and sidestep the pitfalls of standard tutorials while building a thrilling fantasy scene.

[CGFastTrack] Blender Fast Track – Sword in the Stone

Part 1 Get started in Blender with this easy-to-follow introduction, where you’ll build a small Minecraft-style scene. In Part 1 you’ll learn to navigate the software, create objects, assign textures, and render…with a fun bonus chapter of tearing it all down!

Part 2 The modeling and texturing toolkit can be incredibly complex. Part 2 keeps it simple while you get to know the most common tools. Learn the essentials you’ll need to digitally forge a fantasy sword.

Part 3 We know it can take years of frustration before creating a scene that you can be proud of. Skip the hassle and learn now how professionals do it, in Part 3! Use standard online resources along with the included kit to help tell the story of a mysterious character’s entrance to a fantasy world.

01. Part 1 – Overview 01. Trailer 02. Overview 03. The CG Fast Track Format 04. User Interface 05. Navigation 06. Viewport Tools

02. Part 1 – My First 3D Scene 07. Rendering 08. Textures 09. Duplication 10. Tear it Down!

03. Part 2 – Editing 3D Basics 11. Part 2 Overview 12. Hotkeys 13. Edit Mode 14. Modifiers

04. Part 2 – Modeling 15. Blade 16. Guard 17. Handle 18. Pommel 19. UV Editing Basics 20. UVs on the Blade 21. UVs Completed

05. Part 2 – Shading 22. Shader Editor 23. Shaders – Blade 24. Shaders – Duplicated

06. Part 2 – Texturing 25. Texture Painting Basics 26. Texturing Stencils 27. Texture Illumination 28. Pommel Texture 29. Part 2 Final Thoughts

07. Part 3 – Building the Scene 30. Part 3 Overview 31. Online Resources 32. Scene Prep 33. Layout Start 34. Character Integration 35. Layout Cont

08. Part 3 – Rendering 36. HDRIs 37. Lighting Techniques 38. Atmosphere 39. Gobos 40. Multi Pass Rendering

09. Part 3 – Compositing 41. Compositing Basics 42. Comp Layering 43. Color Grading 44. Sword Glow 45. Final Tweaks 46. Part 3 Final Thoughts

Course Files.7z

  Channel    and      Group

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