Release date:2020

Author:Jaime Alvarez Sobreviela

Skill level:Beginner

Language:Spanish

Exercise files:Not Provided

Learn to easily create unique and fun characters with Cinema 4D

Modeling a character in 3D and animating it can come to feel like creating an alter ego, a small part of you that comes alive inside a screen. Jaime Álvarez Sobreviela, creator of “Mr. Kat & Friends”, knows about this, a universe of tender and refined characters led by the homonymous Mr. Kat, a funny black and white cat very fond of sleeping and playing.

In this course, Jaime will show you his process to create characters in Cinema 4D, touching all the important steps like polygonal modeling, splines, rendering engine, UV Map, texturing, motion capture animation and postproduction to generate ready pieces to show the world.

You will begin by getting to know the work and influences of Mr. Kat, who will tell you how his universe of “Mr. Kat & Friends” characters was born and how he has applied his skills to the needs of his clients.

Before starting to model your character, you will learn to streamline your work process by customizing the Cinema 4D interface. You will see the workspace of Jaime and adapt yours to your needs.

You will analyze two projects of Mr. Kat & Friends: the classic skull and his Vanilla X-Ray project.

Then you will start to create your own designs, starting with the 3D modeling of Mr. Kat’s skull, to then move to the skeleton and everything that goes inside it.

You will learn to render your projects through a V-Ray scenario that Mr. Kat will help you get on the internet, and then export your image to Adobe Photoshop, where you will give the final touches of color and you will get an image that you can share wherever you want. .

Then you will learn to create a robot in Cinema 4D using basic techniques. Through UV Mapping you will give texture and a special personality.

As in the previous lesson, you will go from the head to the body, to which you will also add texture with the same processes.

Using the technique of capture of movements and thanks to a variety of predetermined movements, you will animate your character.

Once again, the final step will be to render your project and export it to Adobe After Effects to retouch the color and add effects before generating a final file.

01 Presentation 02 Influences 03 Interface customization to work faster 04 Lets analyze the skull and skeleton Vanilla style Mr. Kat & Friends 05 3D Skull Modeling – part 1 06 3D Skull Modeling – part 2 07 3D modeling of the skeleton – part 1 08 3D modeling of the skeleton – part 2 09 3D modeling of the stage inside the skeleton – part 1 10 3D modeling of the stage inside the skeleton – part 2 11 3D modeling of the stage inside the skeleton – part 3 12 Get a Vray scenario on the internet to launch renders without the need to be an expert 13 Add materials and selections 14 Render by passes and integration in Photoshop 15 3D modeling of Domesti-Bots head 16 Texturing in a few steps the Domesti-Bot head thanks to UV Mapping 17 3D modeling of Domesti-Bots body – part 1 18 3D modeling of Domesti-Bots body – part 2 19 3D modeling of the body of Domesti-Bot – part 3 20 Texturing the body of Domesti-Bot in a few steps thanks to UV Mapping – part 1 21 Texturing the body of Domesti-Bot in a few steps thanks to UV Mapping – part 2 22 Character preparation for the motion capture program 23 Assign pre-established animations of very good quality to Domesti-Bot thanks to Mixamo 24 Import the animation from Mixamo to C4D keyframes, bones 25 Render with Vray 26 Post-Production 27 Final project

[Domestika] Design of Moving 3D Characters – Spanish_Subtitles.7z

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