Release date:2020, December

Author:Victor Abramovskiy

Skill level:Beginner

Language:English

Exercise files:Yes

If you want to animate characters without leaving near and dear Cinema 4D, you are in the right place. In this course, you will learn how to create a rig that can be quickly and easily animated manually or automatically.

Whatever character you have, whether it is a person or a robot, a centipede or a jellyfish, understanding the basics of rigging together with simulations, xPresso, and a bit of Maths will make you practically almighty. We will start simple, with questions: Do you need a rig at all? What cases do require it? And when can you avoid it substituting it with clusters, vertex maps and deformers? After that, we will gradually proceed from using Cinema 4D’s standard systems to creating our own ones.

This course is for those who have very recently discovered Cinema 4D. You should be prepared that rigging requires a high level of concentration as well as some experience in working with 3D. At times it won’t be that easy, but rigging is the only way to bring your character to life.

1. Start The Main Tools of Rigging Fundamentals

2. Fundamentals 1. Creating the Character 1 1. Creating the Character Fundamentals_pt1 2. Character Rigging Fundamentals_pt2 3. Animation Fundamentals_pt3

3. The power of CMOTION 1. Creating a Centipede Rig cMotion_pt1 2. Walking Complex Surfaces cMotion_pt2 3. Skin and Weights cMotion_pt3

4. Jellyfish 1. Rigging with Proxies Jellyfish_pt1 2. Bell Rigging & Animation Jellyfish_pt2 3. Finalizing the Animation Jellyfish_pt3

5. Character 1. Intro to Cinema4D Character Object Character_pt1 2. Walk Cycle Character_pt2

6. Face 1. Creating Basic Poses Face01_pt1 2. Face Rig Frame Face02_pt2 3. Blending Poses with Xpresso Face03_pt1 3. Blending Poses with Xpresso Face03_pt2 4. Jaw Final Touches Face04_pt1 4. Jaw Final Touches Face04_pt2

[Motion Design School] Rigging and Animation in Cinema 4D.7z

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