Release date:2021

Author:Kaj Art

Skill level:Beginner

Language:English

Exercise files:Yes

This course is for those that want to gain a new skill that can potentially get them a job, and at the very least make them knowledgeable in the pipe-line of video game Development!

The last and most important reason I created this course is because I’m sick of seeing students graduate with a degrees in Game Art and cant find a job, because either they are missing a step in the pipe-line because the school wasn’t teaching them an up-to-date workflow, and because I see a lot of courses promising results but to later find out the courses have been time-lapsed on the important steps!

01 Fusion 360 – Creating the High Poly Model 001 1_Reference Image 001 blueprint.7z 002 2_Sketch to Body (pt1) 003 3_Sketch to Body (pt2) 004 4_Detailing (pt1) 005 5_Detailing (pt2) 006 Detailing (pt3) 007 7_Detailing (pt4) 008 8_Detailing (pt5) 009 9_Detailing (pt6) 010 10_Fusion 360 Export Settings

02 Blender & Substance Painter (Retopology – Texturing) 011 11_Intro to Blender 012 12_UV and Remesh 013 13_Intro to Substance Painter 014 14_Exporting Textures 015 15_Wall Panel2_Blender 016 16_Wall Panel2_Substance Painter 017 17_Wall Panel2_Substance Painter (pt2) 018 18_Window Blender 019 19_Window Substance Painter 020 20_Floor Panel Blender 021 21_Floor Panel Substance Painter 022 22_Divider Blender 023 23_Divider Substance Painter 024 24_Trim1 Blender 025 25_Trim1 Substance Painter 026 26_Trim2 Blender 027 27_Trim2 Substance Painter 028 28_Door Frame Blender 029 29_Door Frame Substance Painter 030 30_Door 031 31_KeyPad 032 32_Pipe

03 Unreal Engine 4 033 33_Intro to Unreal Engine 4 034 34_Importing Files 035 35_Pivot Orientation 036 36_Level Modularity 037 37_World Building 038 38_World Building pt2 039 39_break-up & Lighting 040 40_Lighting Refinements 041 41_Final Adjustments

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