Release date:2020, November 11

Author:Digital Saucer Studios

Skill level:Beginner

Language:English

Exercise files:Yes

In this tutorial, Creating a Cartoon Octopus Monster in Maya, you will learn how to create a character from start to finish.

First, you will learn how to use the modeling tools to model the character.

Modeling tools you will learn include:

Multi-Cut Tool Quad Draw Tool Bridge Tool Extrude Tool Mirror Tool Edit Edge Flow Project Curve on Surface

And many, many more tools.

You will also learn how to create the correct topology when modeling. It is important to have correct and clean topology in order to create a great model.

You will also learn the difference between a low resolution model and a high resolution model and how that affects your workflow.

You will learn how to create the character’s body, then the eye, then the tentacles.

We will then move on to creating the character’s UVs/ UV mapping id very important as it allows you to then create textures for the character.

You will learn how to texture the character with the 3D Paint Tool.

The 3D Paint Tool allows you to paint directly onto the model, then afterwards, you will learn how to save the textures and how to plug the textures into the correct shaders to get the final look.

You will learn how to use the HYPERSHADE, which is the place where Maya keeps all of its materials and shaders.

You will learn how to use the Arnold Standard Surface Shader, an all-in-one-purpose shader that allows you to create many wonderful textures.

You will learn how to create skin, using Subsurface Scattering.

Then you will learn how to create a camera, and understand what the focal length is, and how that affects the proportion of the character.

You will learn how to set the lighting. There is the Skydome lighting, which acts as a global illumination. Then we will use area lights, one for the back and one for the front. Then finally, in Maya, you will learn how to use the render settings to get a final, professional looking rendered image.

Finally, we will bring the rendered image into Photoshop where we will create the final look.

01. Introduction 02. 002. Quick Intro 03. 003. Setting Up the Image Plane 04. 004. Blocking Out the Body 05. 005. Creating the Eyeball 06. 006. Creating the First Tentacle 07. 007. Creating the Second Tentacle 08. 008. Mirroring the Tentacles 09. 009. Projecting Curve on Mesh to Block out the Mouth 10. 010. Introduction to the Quad Draw Tool 11. 011. Modeling with the Quad Draw Part 1 12. 012. Modeling with the Quad Draw Part 2 13. 013. Modeling with the Quad Draw Part 3 14. 014. Modeling with the Quad Draw Part 4 15. 015. Attaching the Tentacles to the Body 16. 016. Creating Depth for the Mouth and Eyelid 17. 017. Creating UVs Part 1 18. 018. Creating the UVs Part 2 19. 019. Painting Textures with 3D Paint Tool 20. 020. Plugging the Textures into Arnold Surface Shaders 21. 021. Setting Up the Background and Camera 22. 022. Creating the Skydome Light 23. 023. Adding Ambient Occlusion to the Model 24. 024. Tweaking the Materials on the Model 25. 025. Tweaking the Background 26. 026. Adding the Front Light 27. 027. Adding the Back Light 28. 028. Final Render 29. 029. Creating the Final Image in Photoshop

[Udemy] Creating a Cartoon Octopus Monster in Maya 2020_Subtitles.7z Assets.7z

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