Release date:2022, January 2
Author:Gustavo Rosa
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn?
Learn From Zero – Understand and use Blender Interface.
Model Your Objects – Use poligonal modeling tools and model 3D objects.
Apply different kinds of materials to objects.
UV Mapping – UV map the objects and apply textures to materials.
Use lights and render scenes using EEVEE and Cycles render engines.
Introduction to Animation – Animate objects and create complete projects from scratch.Requirements
You need to have a computer with internet access.
The computer must match the hardware requirements described on the “Requirements” link of the blender website.
You need to have Blender 2.8 or higher installed on your computer.
You must have basic computer knowledge.Description Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.
In this course you will learn about Blender’s interface and fundamental concepts. In addition you will learn to:
Create and transform objects;
Use polygonal modeling tools to create your own objects;
Map, textureand create materials of various types, including PBR materials with PBR textures;
Lighten and render scenes using EEVEE and Cycles;
Illuminate scenes using HDR images;
Configure hierarchies between objects;
Create simple animations.All topics are covered from both the theoretical and practical points of view.
Who is the target audience?
People who want to create 3d scenes for games, films, architecture, animations, and so on…
Designers
Advertisers
3D Artists01. Interface and Basic Commands 01. Introduction 02. Basic requirements and download 03. Quick Setup and Splash Screen 04. Understanding the areas 05. Editors 06. Navigating the 3D Environment 07. Frame objects and orbit around selection 08. Selecting objects 09. Moving, rotating and scaling objects 10. Clear and apply 11. Creating and deleting objects 12. Duplicating objects 13. Repeat last 14. Viewport shading options 15. Viewport overlays menu 16. Exercise – Transforming with manipulators 17. Exercise – Transforming with shortcuts 18. Exercise – Transforming with numerical values 19. Startup File 20. Outliner, collections and visibility 21. Modifiers 22. Using Addons 23. Undo and Undo History 24. Quick favorites menu
02. Polygonal Modeling 01. Modeling – Introduction and selection 02. Workspaces and Multi Object Editing 03. Inserting new edges in the model 04. Deleting parts of the geometry 05. Joining and separating geometries 06. Extrude and Inset 07. Exercise – Modeling a wardrobe. 08. Edge, bridge and fill 09. Spin Tool 10. Exercise – Modeling a Mug 11. Smooth Shading, Auto Smooth and Sharp 12. Form adjustment tools 13. Edge and vertex extrusion and Polybuild 14. Separating and Merging Vertices 15. Visibility 16. Applying the scale 17. Proportional editing 18. Removing overlapping vertices 19. Removing loose edges 20. Removing interior faces 21. Modeling the body of a helicopter 22. Modeling the other parts of the helicopter
03. Subdivision 01. Subdivision of surfaces – Introduction 02. Crease 03. Control Edges 04. Avoiding imperfections on the surface 05. Adjusting the subdivision of the helicopter
04. Render 01. What is render 02. Cameras and render 03. Creating and activating cameras 04. EEVEE and Cycles overview 05. Lights 06. Materials 07. Textures 08. PBR Textures 09. Multiple materials 10. Environment Images – HDRI 11. Environment Image with no background 12. EEVEE basic settings 13. Cycles basic settings 14. Render output 15. Setting up the materials of the helicopter
05. Data Blocks 01. Introduction to Data Blocks 02. Shared data blocks and single users 03. Garbage collection and fake users 04. Make links 05. Data Blocks – External Data
06. UV Mapping 01. Understanding UV Mapping 02. Introduction to Unwrap 03. UV Editing Workspace 04. UV Editing Tools – Part 1 05. UV Editing Tools – Part 2 06. Smart UV Project 07. UV mapping the helicopter
07. Texture Painting 01. Creating images for painting 02. Saving the images 03. Brush Controls 04. Stroke panel 05. Falloff panel 06. Using textures in the brush 07. Texture mask 08. Texture paint mode tools 09. Mask Tool 10. Face selection masking mode 11. Paint Bleed 12. Painting the base color of the helicopter 13. Painting the roughness map of the helicopter
08. Snap, origin and parenting 01. Pivot center for rotatingscaling 02. Snap Menu 03. Snap during transform 04. Repositioning the origin of the object – Basics 05. Repositioning the origin of the object – Advanced 06. Transform orientation 07. Parenting objects 08. Configuring the origins and the parenting of the helicopter
09. Introduction to animation 01. Introduction to animation 02. Creating Keyframes 03. Automatic Keyframe Insertion 04. Animation exercise 05. Animating the helicopter 06. Animating the camera of the helicopter 07. Rendering the helicopter with Cycles
10. Project – Creating a complete Robot Scene 01. Preparing the references 02. Modeling the head 03. Modeling the torso 04. Modeling the hip 05. Modeling the arm 06. Modeling the hand 07. Modeling the leg 08. Modeling the foot 09. Mirroring the objects 10. Creating the materials 11. Introduction to the Rigify addon 12. Creating the animation skeleton 13. Parenting the parts to the skeleton 14. Using the rigify controls 15. Walk Cycle – Contact Poses 16. Walk Cycle – Passing Poses 17. Walk Cycle – Up and Down Poses 18. Rendering the scene [Udemy] Learn Blender The Right Way! by Gustavo Rosa.7z [Udemy] Learn Blender The Right Way! by Gustavo Rosa_Subtitles.7z


1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!
评论(0)