本课程由资深3D艺术家Yeseong Kim主讲,聚焦于运用革命性的Redshift渲染器打造卓越视频作品。课程将以其实战工作流程为核心,深入讲解如何利用Redshift高速渲染与细腻表现的特性,从标准材质渲染、节点工具与灯光属性运用,到分层渲染与效果优化,系统传授打造高端视觉效果的完整方案。学员将通过项目实战深入理解材质与光照原理,超越工具局限,掌握从项目规划、灯光材质进阶技法,到最终渲染合成的全流程能力,从而建立起稳定、专业的作品集创作体系,实现从技术到艺术表现力的全面提升。

课程时长:18小时 1920X1080 mp4 语言:韩语+中英文字幕 含课程文件

所需程序

本课程将使用以下软件:

– Cinema4D 2023.2 或更高版本

Redshift 3.5.17 或更高版本

– After Effects v23.2 或更高版本

可选程序:

– DaVinci Resolve/Fusion v.18

– Houdini 19.5

– Zbrush

– Substance Painter

Unparalleled Quality, All About Redshift Video Production
3D Artist, Yeseong Kim。Essential Knowledge Behind Eye-Catching High-Quality Project Production。Apply the game-changing Redshift, known for its fast rendering and detailed expression, to your video to produce practical, high-quality projects.

Expert 3D artist Yeseong Kim will teach you to create captivating videos in Redshift based on his practical workflow that will set you apart from the competition. Reach the peak of lookdev by learning how to use standard Materials to express gorgeous Scatterings, use newly added node-based utility Materials and light attributes that can be applied to various scenarios, render Takes, and optimize your knowledge.

Level up to an advanced level by taking renewed instructor Yeseong Kim’s class to fully utilize Redshift features for successful projects. Class Highlights

Advanced Techniques to Enhance 3D Shading Problem-Solving Skills
Were you overwhelmed by shading issues with personal or practical projects that weren’t properly resolved? I have designed a class where you can explore the new Redshift shader features and apply materials to real video scenes, allowing a deeper understanding of the functions and roles within the materials. Theory-To-Project Application Deep Dive Into 3D Lighting
Master not just technical lighting skills limited to one tool or setup but gain a deep understanding and purpose about overall lighting and apply it in projects so you can always create consistent good lighting. Learn How to Plan Projects & Manage Workflows To Create Consistent Portfolio Work
Consistently create a portfolio of work based on expertise rather than intuition through project exercises that cover the entire project process, from planning to finish, including workflow establishment and management. You’ll Learn:Mastering Redshift’s Standard Shader and Other Essential Shaders
Learn about various shader functions in detail such as Redshift’s newly updated standard material, volume material, and utilities to solidify your foundation before applying it to projects. Solving Project Problems Through Deep Understanding of Materials
Focus on the artwork itself rather than the numbers or technical aspects while solving shading problems by deep diving into various material functions and applying them directly to projects. Learn Essential Lighting Theory and Practical Application Beyond Tools
Explore the theory and purpose of lighting, a crucial aspect in 3D projects that goes beyond tool dependency. Apply this knowledge to real projects to enhance your storytelling abilities. Practical Lighting Applied in Various Scenarios
Apply practical lighting through class projects that work through various scenarios rather than simply using lighting effectively for only one setup. The Entire Process of Project Rendering and Compositing
Stabilize technically complex rendering through project exercises and create a completed video from RAW images through compositing in After Effects or Fusion. Method for Planning and Managing Projects for Consistent Work
We will look closely at each step of the entire process from project planning to completion to learn how to create consistent, high-quality images.


课程目录:
01 课程概述
02 C4D 2023 和 Redshift 更新
03 有效的项目规划
04 标准材质1-概述
05 标准材料2-新版散射
06 标准材料3-其他值得了解的功能
07 标准材质1
08 标准材质2
09 体积-体积建模&资源和着色
10 体积-高级体积阴影
11 示例项目 1 ( Orbix ) 场景概述
12_1 示例项目 1 ( Orbix ) 材质pt01
12_2 示例项目 1 ( Orbix ) 材质pt02
13_1 示例项目 1 ( Orbix ) 照明pt01
13_2 示例项目 1 ( Orbix ) 照明pt02
14_1 基本照明理论1-默认值pt01
14_2 基本照明理论1-默认值pt02
15 基本照明理论2-故事讲述
16 红移照明应用 1-灯光类型
17 红移照明应用 2-灯光属性和着色器
18 照明练习 1
19 照明练习 2
20 示例项目 2( Luminix ) 场景概述
21 示例项目 2( Luminix ) 照明实例
22 示例项目 2( Luminix ) 尝试新的照明和艺术品
23_1 示例项目 2( Luminix ) 合成pt01
23_2 示例项目 2( Luminix ) 合成pt02
24 渲染深入探讨 1:要点
25 渲染深入探讨 2:优化
26 项目篇:工作流程
27 项目篇:设计
28 项目篇:遮挡照明
29 项目篇:资产创造
30 项目篇:外观开发
31 项目篇:动画
32 项目篇:照明
33 项目篇:效果图
34 项目篇:合成
35 Fusion概述
36 RizomUV 和 Substance Painter
37 Houdini+Redshift
38 总结

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