Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Modular Cliffs模块化悬崖
**更新1.1现已上线:
添加了另一个中等大小的岩石,添加了另一组岩石和悬崖材质,具有更明显的细节贴图,为最大的悬崖块纹理添加了更多细节,为岩石和悬崖材质添加了湿润顶点绘制选项。更多信息在论坛线程(链接如下)。**
视频预览:https://www.youtube.com/watch?v=DasaY5L0HX0
关于这个包制作的采访:80级
这个包的重点是一套模块化悬崖。它们将帮助您创建逼真的地图边缘,岩石海岸或内陆悬崖,很好地融入地形。每个悬崖模块和两块大石头都配有一个面具和两组两种细节材质,它们叠加在基本材质之上,完全控制其强度和不透明度。它们的比例基于世界,因此在缩放父网格时,细节级别将保持不变。
“地形”材质由三种细分的可绘制高度混合材质组成。该包装还包括2种类型的灌木、具有三种不同材料变化的草和一棵小树。它们都是风力发电的。
所有大对象都有四个LOD(100%、50%、25%、12%),较小的对象有三个LOD。除了没有碰撞网格的植被资源外,所有这些都具有紧密的碰撞。
注意:请访问论坛帖子,为以后的更新提供反馈、建议和祝福!
到论坛线程
技术细节
基于物理的渲染:是
纹理尺寸:(3)大悬崖和岩石的4k纹理集,(3)地面材料的2k纹理集,(2)2k和(2)植物资产的512纹理集,(3)小岩石和太阳椅的1k纹理集,
(5) 用于细节材质的1k和2k纹理集。
碰撞:是,自动生成
顶点数:悬崖和岩石:从2729到4012,植被:从959到10952。
LODs:是-50%,25%,12%
网格数:29
物料及物料实例数:40(6个主物料,31个实例,3个普通物料)
纹理数:56
发动机兼容性:4.12、4.13、4.14、4.15
预期平台:桌面、控制台、VR
测试的平台:桌面
文件包括:否
注意:大悬崖网都有封闭的背面,以防止照明问题。出于优化目的,也为了使它们可用,背面是正面的较低多边形版本,使用相同的纹理空间。



**Update 1.1 is now live:

Added another medium sized rock, added another set of rock and cliff materials with more pronounced detail maps, added some more details to the biggest cliff piece texture, added wetness vertex paint option for rocks and cliffs materials. More info in the forum thread (link below). **

Video preview: https://www.youtube.com/watch?v=DasaY5L0HX0

Interview about the making of this pack: 80lvl

The focus of this package is a set of modular cliffs. They will help you create realistic looking map edges, rocky shores or inland cliffs that blend nicely with the terrain. Each cliff module and the two big rocks come with a mask and two sets of two detail materials that are overlayed on top of basic material, with full control over their intensity and opacity. Their scale is world based so the level of detail is preserved and stays consistent when parent meshes are scaled.

The terrain material is comprised of three tessellated paint-able height blended materials. The package also includes 2 types of shrubs, grass with three different material variations and a small tree. They are all wind enabled.

All big objects have four LODs (100%, 50%, 25%, 12%), smaller ones have three LODs. All of them have tight collisions, except for the vegetation assets which don’t have collision meshes.

Note: Please visit the forum thread to give feedback, suggestions and wishes for future updates!

To forum thread

技术细节
Physically-Based Rendering: Yes
Texture Size: (3) sets of 4k textures for big cliffs and rocks, (3) sets of 2k textures for ground materials, (2) sets of 2k and (2) sets of 512 textures for vegetaion assets, (3) sets of 1k textures for small rocks and sunchair,
(5) sets of 1k and 2k textures for detail materials.
Collision: Yes, automatically generated
Vertex Count: Cliffs and rocks: from 2729 to 4012, Vegetation: from 959 to 10952.
LODs: Yes – 50%, 25%, 12%
Number of Meshes: 29
Number of Materials and Material Instances: 40 (6 master materials, 31 instances, 3 regular materials)
Number of Textures: 56
Engine Compatibility: 4.12, 4.13, 4.14, 4.15
Intended Platform: Desktop, Console, VR
Platforms Tested: Desktop
Documentation Included: No
Note: Big cliff meshes all have closed back sides to prevent lighting issues. For optimization purposes and also to make them usable, back sides are lower poly versions of front sides and are using the same texture space.
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