大小解压后:3.44G 时长4h 项目文件包含 1920X1080 MP4

语言:英语+中英文字幕(机译)

标题:艺术站-游戏创作道具
信息:
游戏的创作道具可以用各种不同的方法来完成,目的都是一样的。在本中级教程中,本·基林将展示他如何创建这个气泵的概述,包括他的过程的一些核心步骤,以便您可以在自己的项目中使用这些有价值的信息。最终的结果是在Megascans的帮助下,Blender内部出现了这个美丽的场景。*

无论你是经验丰富的艺术家、学生、业余爱好者还是刚刚起步的人,抓住这个教程,学习一个基本的工作流程,让你更快更有效地工作。今天就激发你的创造性思维。



本·基林是洛克斯塔特工作室的高级环境艺术家。凭借在美国汽车协会的工作经验,对细节的高度关注和大量的创造力,本有技能和知识来教你一些为游戏创作道具的核心方面。他专注于现实主义,在他的道具中实现最大限度的细节,以及理解资产是如何组装的,这使得他擅长展示他的一些核心技术。

内容

4小时
1080p分辨率视频
Substance Painter文件

使用软件:
Blender
Zbrush
PureRef
Quixel Megascans
Substance Painter 2020.2.2
Marmoset Toolbag

水平:中级

课程目录:
01-简介
02-参考收集
03-资产计划
04-封锁资产
05-高模
06-雕刻
07-低聚展开
08-纹理
09-渲染表示





Duration 4h Project Files Included MP4

Title: Artstation – Authoring Props For Games
Info:
Authoring props for games can be done in a variety of different methods with the same goal in mind. In this intermediate tutorial Ben Keeling, will demonstrate a general overview of how he created this gas pump, covering some of the core steps of his process so that you may then use that valuable information in your own projects. The end result is this beautiful scene inside Blender with the help of Megascans. *

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

The Artist

Ben Keeling is an Advanced Environment Artist at Rocksteady Studios. With experience working in AAA, strong attention to detail and lots of creativity, Ben has the skill and knowledge to teach you some of the core aspects when it comes to authoring props for games. His focus on realism and achieving the maximum amount of detail in his props, as well as understanding how assets are assembled makes him adept in demonstrating some of his core techniques.

Contents

4 Hours
1080p Resolution
Substance Painter File
Software

Blender
Zbrush
PureRef
Quixel Megascans
Substance Painter 2020.2.2
Marmoset Toolbag
Level

Intermediate
01-Intro
02-ReferenceGathering
03-AssetPlan
04-BlockoutAsset
05-HighPolyModelling
06-Sculpting
07-LowPolyUnwrapping
08-Texturing
09-RenderingPresentation

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