Whiskey Structure Builder是Unity Editor的一个程序性网格构建扩展,用于创建工业外观的资产,如管道、电缆、ducst和各种管状结构。您可以在Unity编辑器中创建高度可定制的资产,将它们保存到ScriptableObject文件中以供以后重新编辑,或者将它们导出到预设(有或没有LOD组)。提供的工具旨在为您提供创建资产的可能性,这些资产与您项目中的创意愿景保持一致并相适应,同时注意优化性能。

Whiskey Structure Builder可帮助您制作具有专业外观的工业资产(如管道、电缆、导管、花瓶),这些资产完全符合您的项目视觉风格,并具有优化的性能。

版本:Whiskey Structure Builder v1.1.2

技术细节
单位元素与贝塞尔曲线为基础的工具,以自定义其周长和形状的任何结构。
插座数组元素连接的单位,并编辑,对齐,移动和旋转他们成组,以便您得到最终结构的方式,你想要它看起来。
模板元素,用于将材质应用于单元并自定义网格上的UV贴图。
将道具元素绑定到模板,以包含附加材料,并使用图案规则扩展单元上的几何图形。
轴向贝塞尔曲线每单位和道具,给每个单位的轮廓形状,你需要的。
LOD分组工具可以定制你的结构的网格分辨率,并且可以选择在你的最终预设上有LOD分组。
在最终预设中自动生成每个单位的碰撞器:箱式AABB或网格碰撞器。
烘焙和实时光照贴图的光照贴图生成。
持久性功能:使用ScriptableObjects保存、加载和共享结构。
要添加到您的结构中的预制模板目录。
为您的结构提供90多种PBR材料的目录(可出口到HDRP和URP)。
带注释的文档和源代码。
威士忌结构生成器仍在开发中,并将不断改进。


Whiskey Structure Builder is a Procedural Mesh Building Extension for the Unity Editor to create industrial looking assets, such as pipes, cables, ducst and all kind of tubular structures. You can create highly customizable assets right in the Unity Editor, save them to ScriptableObject files for later re-edition or export them to prefabs (with or without LOD groups). The tools provided are aimed at giving you the possibility to create assets that align and fit with the creative vision in your project, while taking care being optimized for performance.

技术细节
Unit elements with bezier curve-based tools to customize their girth and shape in any structure.
Socket Array elements to connect Units to and to edit, align, move and rotate them in groups so that you get the final structure the way you want it to look.
Template elements to apply materials to Units and customize the UV mapping on the mesh.
Prop elements bound to Template to include additional materials and extend the geometry on Units using rules for patterns.
Axial bezier curves per Unit and Prop to give each Unit the silhouette shape that you need.
LOD grouping tool to customize the mesh resolution on your structure and optionally have LOD Groups on your final Prefabs.
Auto generate colliders per Unit at the final Prefab: Box AABB or Mesh Colliders.
Lightmap generation for baked and real-time lightmapping.
Persistence functionality: save, load and share structures using ScriptableObjects.
A catalog of pre-made Templates to add to your Structures.
A catalog with 90+ PBR materials for your Structures (exportable to HDRP and URP).
Documentation and source code with comments.
Whiskey Structure Builder is still in-development and will get constantly improved.

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