Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Medieval Kingdom 中世纪王国 文件大小:7.76G

中世纪王国是下一代PBR 3D模块化艺术包,包含数百个完全可定制的模型,以创建您自己的RPG或RTS游戏,具有第一人称或自上而下的视图。

中世纪王国是下一代PBR 3D模块化艺术包,包含500个模型,以自上而下的视图或第一人称来创建您自己的RPG或RTS游戏(请记住,艺术是风格化的,这意味着一些对象在FPS视图中可能看起来过大)。


所有这些都打包到一个易于使用的包中,其中包含11个场景、着色器:简单的水、光轴、4k纹理、2个自定义LUT颜色配置文件。非常适合桌面、控制台、增强现实、移动和虚拟现实!

元素+变体:

▲ 28使用以下描述的模块化元素建造的建筑,向您展示模块化的全部潜力▲ 11 PBR地面+地形材质着色器用于地形绘制混合(包括示例场景)。▲建筑的模块化元素和变体烟囱//装饰填充和弧形//房屋扩建//市场结构//屋顶窗户扩建//屋顶//楼梯//塔楼模块//墙壁//门▲效果(VFX)和粒子8窗户和门轴使用自定义着色器//火余烬// 1雾卷// 1树叶粒子的变体//局部灯和窗户火花粒子▲道具& 装饰元素40+ ▲市场食品苹果甜菜根胡萝卜奶酪大奶酪小/肉//南瓜▲岩石、山脉和石头巨大的石头岩石//背景山脉//废墟岩石和石头//魔法石//装饰石石墙石桥▲植被树变种包括6种独特类型的树//灌木//花//草&蕨类植物//常春藤




技术细节
特点:

▲更新1.2

1.固定。松树资源的光照贴图紫外线重叠。

2.改进了手机上的着色器性能。

3.添加了日光场景示例。

4.添加了等级缩略图。

▲更新1.1为所有网格添加了自定义碰撞器,以实现精确的物理和碰撞。

▲使用顶点置换着色器对树、草、常春藤、灌木、蕨类、树叶进行动画处理

纹理大小:(请列出每个纹理的分辨率)

▲每个材质的4k纹理PBR材质通道AO、粗糙度、法线贴图、高度贴图、细节遮罩

▲易于使用-拖放工作流程,您就可以开始了

▲模块化工作流程

▲现成预设,快速预览不同外观

▲持续更新和新功能

▲积极开发和支持

▲干净独特的现代风格

碰撞:(是自动生成的)

▲三角形计数:

——SM _ leaves _ Tree三角计数示例[LOD 3 991//LOD 2 1981//LOD 1 3961//LOD 1 7922]

——SM _ Stone _ 5三角计数示例[LOD 3 254//LOD 2 419//LOD 1 680//LOD 1 1361]

——SM _ Big _木桶三角计数示例[LOD 3 194//LOD 2 387//LOD 1 772//LOD 1 1546]

——示例SM_Building_1三角计数[ LOD3 3231 // LOD2 6461 // LOD1 12,921 // LOD1 25,841 ]

国内生产总值:4

网格数:502

材料数量10和材料实例115

纹理数量:425

支持的开发平台:桌面Mac、Windows/VR/PS4/Xbox/Oculus/Gear VR

标签
水shaderknightorchwater箭术中世纪植物幻想曲中世纪童话










Medieval Kingdom is a next-gen PBR 3D modular art package which contains hundreds of fully customizable models to create your own RPG or RTS Game with First Person or Top-Down View.

Medieval Kingdom is a next-gen PBR 3D modular art package which contains 500 models to create your own RPG or RTS Game with Top-Down View or First Person (please keep in mind that the art is stylized that means that some objects might look over sized in FPS view).

All that packed into one easy-to-use package that comes with 11 Scenes, Shaders: Simple Water, Light Shaft , 4k Textures, 2 Custom LUT Color Profiles. Perfect for desktop, consoles, AR, mobile & VR!

Elements + Variations:

▲ 28 Buildings made using modular elements described below to show you the full potential of modularity ▲ 11 PBR Grounds + terrain material shader for terrain paint blending (example scene included). ▲ Buildings’ Modular Elements and Variants Chimney // Decoration Fills & Arcs // House Extensions // Market Structures // Roof Window Extensions // Roofs // Stairs // Tower Modules // Walls // Doors ▲ Effects (VFX) & Particles 8 Window & Portal Shafts made using custom shader // Fire Embers // 1 Fog Volume // 1 Variation of Leaves Particles // Local Lamp & Window Spark Particles ▲ Props & Decoration Elements 40+ ▲ Market Food Apple Beetroot Carrot Cheese Big Cheese Small / Meat // Pumpkin ▲ Rocks, Mountains & Stones Huge Stone Rocks // Background Mountains // Ruins Rocks & Stones // Magic Stones // Decoration Stones Stone Walls Stone Bridges ▲ Vegetation Trees Variants Including 6 Unique Types of Trees // Bushes // Flowers // Grass & Ferns // Ivy’s

技术细节
Features:

▲ Update 1.2

1. Fixed. Lightmap UV overlapping for Pine_Tree assets.

2. Improved shader performance on mobile.

3. Added DayLight Scene Example.

4. Added Level Thumbnails.

▲ Update 1.1 Added custom colliders to all meshes for a precise physics & colliding.

▲ Trees, Grass, Ivy, Bush, Ferns, Leaves Animated using Vertex Displacement Shader

Texture Sizes: (please list resolutions for each texture)

▲ 4k Textures for each material PBR material channel AO, Roughness, Normal Map, Height Map, Detail Masks

▲ easy to use – drag & drop workflow and you’re ready to go

▲ Modular Workflow

▲ ready-made presets for quick preview of different look

▲ constant updates and new features

▲ active development & support

▲ clean & unique modern style

Collision: (Yes automatically generated)

▲ Triangle Count:

—— Example SM_Leafs_Tree Triangle Count [ LOD3 991 // LOD2 1981 // LOD1 3961 // LOD1 7922 ]

—— Example SM_Stone_5 Triangle Count [ LOD3 254 // LOD2 419 // LOD1 680 // LOD1 1361 ]

—— Example SM_Big_Barrel Triangle Count [ LOD3 194 // LOD2 387 // LOD1 772 // LOD1 1546 ]

—— Example SM_Building_1 Triangle Count [ LOD3 3231 // LOD2 6461 // LOD1 12,921 // LOD1 25,841 ]

LODs: 4

Number of Meshes: 502

Number of Materials 10 and Material Instances 115

Number of Textures: 425

Supported Development Platforms: Desktop Mac, Windows / VR / PS4 / Xbox / Oculus / Gear VR

标签
WATER SHADERKNIGHTTORCHWATERSWORDSRUINSWIZARDMIDDLEAGEVEGETATIONFANTASYPILLARSMIDDLE AGEFAIRYTALE

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