Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Vertex Anim Toolset顶点动画工具集 素材大小 17.4m

用于将骨骼网格动画烘焙到纹理中的插件
此插件使用户能够将骨骼网格的动画(骨骼和变形目标)烘焙到纹理中,以便稍后在材质着色器中使用,从而比常规骨骼网格更有效地设置静态网格组件的动画。
技术细节
特征:
将多个骨骼网格动画烘焙到同一纹理中。
从骨架网格创建静态网格资源,并使用附加的特殊UV集从网格的每个LOD的同一纹理访问动画数据。
代码模块:
VertexAnimToolset-开发人员。
VertexAnimToolsetEditor-编辑器。
C++类的数量:8
支持的开发平台:Win-32、Win-64、Mac
支持的目标构建平台:Win-32、Win-64、Mac、Linux、PS4、XBoxOne、IOS、Android。
文档:dropbox
文件(4.26之前):dropbox
示例项目(不需要安装插件):dropbox
项目4.26示例:
升降箱
重要说明/附加说明:这主要是一个面向编辑器的插件,只有内容文件夹中的材料函数才是打包版本的一部分,因此支持所有目标平台。
标签
CrowdsVertex动画




Plugin for baking skeletal mesh animation into textures

This Plugin enables the user to bake a skeletal mesh’s animation (both bone and morph target) into a texture to later be used inside the material shader to animate static mesh components much more efficiently than with regular skeletal meshes.

技术细节
Features:

Bake multiple skeletal mesh animations into the same texture.
Create Static Mesh asset from a Skeletal Mesh, with additional special UV set for accessing animation data from the same texture from every LOD of the mesh.
Code Modules:

VertexAnimToolset – Developer.
VertexAnimToolsetEditor – Editor.
Number of C++ Classes: 8

Supported Development Platforms: Win-32, Win-64, Mac

Supported Target Build Platforms: Win-32, Win-64, Mac, Linux, PS4, XBoxOne, IOS, Android.

Documentation: dropbox

Documentation (pre-4.26): dropbox

Example Project (Does NOT require plugin installed): dropbox

Example Project 4.26:

dropbox

Important/Additional Notes: This is mostly an Editor oriented plugin, only part that makes it into the packaged builds are the Material Functions inside the content folder, so all target platforms are supported.

标签
CROWDCROWDSVERTEX ANIMATION

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