Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Zen Dev插件 大小:10M 包含 4.26与4.27版本

一套生活质量开发工具,为您带来更多禅意。包括快速切换侧面板和UE4的内容抽屉。UE5支持!

Zen Dev插件是一个有用的QOL(生活质量)工具的集合,你可以用它来帮助你开发游戏。作为游戏开发者,我们知道不管你的团队规模有多大,这都有多难。我们制作这些工具是为了让我们的开发过程更加顺畅和快速,我们希望它们也能给你的开发带来更多的禅意。

包括的功能
Zen模式允许您使用键盘快捷键快速切换侧面板(即我的蓝图、组件、细节等)。
UE4内容抽屉将最受欢迎的UE5 QOL功能之一移植到UE4;这是一个特殊的内容浏览器,通过键盘快捷键或点击它,它会临时出现在编辑器中的几乎任何地方。

禅宗模式
Zen模式特性允许您绑定您选择的键盘快捷键(默认为Z ),以便在蓝图编辑器中快速显示/隐藏面板。通过快速隐藏我的蓝图、组件、细节等。面板,您可以使用额外的屏幕空间来专注于阅读和编写蓝图节点,设计水平。

虽然该插件通过为UE4用户关闭面板来隐藏面板,但该插件为UE5用户提供了默认选项,只需将它们停靠和取消停靠到侧边栏。请阅读我们的文件,了解UE5项目的安装说明。

Zen模式是大多数代码编辑器中的一种模式,但在对我们不断增长的蓝图越来越感到幽闭恐惧后,我决定为虚幻创建一个Zen模式。我们意识到,我们的蓝图大多是从左向右的,侧板只是占用了宝贵的空间。最初只是针对UE5的内部引擎修改,现在已经作为一个插件针对UE4和UE5进行了改进,所有用户都可以从中受益。

UE4内容抽屉
UE4内容抽屉的功能是将UE5常用的临时、始终可访问的内容浏览器移植到UE4。

请注意,使用UE5的快捷键(Ctrl+Space)在UE4的关卡编辑器中不起作用。相反,默认的键盘快捷键是Ctrl+D (Windows/Linux)或Command+D (Mac)。

键盘快捷键问题
如果您在使用键盘快捷键时遇到问题,请尝试在当前选项卡和另一个选项卡(如果没有打开的选项卡,请打开一个蓝图或其他资源)之间切换1或2次,然后查看快捷键是否再次工作。通常这是在你第一次打开一个新标签页或引擎的时候。一旦你访问了另一个标签页并切换回来,这个快捷方式应该可以很好地用于那个标签页。

如果您仍有问题,请联系我们,我们将尽最大努力帮助您恢复运行。


技术细节
特点:

使用多达4种不同的可配置快捷键快速切换编辑器面板(即详细信息、我的蓝图、世界大纲视图等)
何时切换哪些面板的详细配置
UE4版本的UE5的内容抽屉:一个临时的,总是可访问的内容浏览器;绑定多达2个键盘快捷键,从编辑器的几乎任何地方进行切换
适用于多种类型的编辑器(蓝图,动画蓝图,部件,材料,关卡编辑器。需要更多吗?随便问!)
UE5支持-请阅读我们的安装说明文件

代码模块:

ZenMode编辑器模块
UE4StatusBar -编辑器模块
蓝图数量:0

C++类的数量:3

支持的开发平台:Windows、macOS、Linux

标签
编辑器toolzenbluprintsproductivityfocus


Included Features
Zen Mode lets you quickly toggle side panels (i.e. My Blueprint, Components, Details, etc) with a keyboard shortcut.
UE4 Content Drawer ports one of the most popular UE5 QOL features to UE4; this is a special Content Browser that appears temporarily almost anywhere in the editor with a keyboard shortcut or by clicking on it.

Read more details below or in our docs.

Zen Mode
The Zen Mode feature allows you to bind a keyboard shortcut (defaults to Z) of your choice to quickly show/hide panels in the Blueprint Editor. By quickly hiding the My Blueprint, Components, Details, etc. panels, you can use that additional screen space to focus on reading and writing Blueprint nodes, designing levels.

While the plugin hides the panels by closing them for UE4 users, the plugin gives UE5 users the default option to simply dock and undock them to the sidebar. Please read our docs for installation instructions for UE5 projects.

Zen Mode is a type of mode found in most code editors, but after feeling increasingly claustrophobic with our growing blueprints I decided to create a Zen Mode for Unreal. We realized that we right our blueprints mostly left-to-right and the side panels were just taking up precious space. What started as an internal engine modification for UE5 only has been improved for both UE4 and UE5 as a plugin that all users can benefit from.

UE4 Content Drawer
The UE4 Content Drawer feature ports UE5’s popular temporary, always accessible Content Browser to UE4.

Do note that using UE5’s shortcut (Ctrl+Space) does not work with the level editor in UE4. Instead, the default keyboard shortcut is Ctrl+D (Windows/Linux) or Command+D (Mac).

Keyboard Shortcut Issues
If you’re having issues getting the keyboard shortcut to work, try switching between the current tab and another tab (open a blueprint or other asset if you don’t have one open) 1 or 2 times and see if the shortcut is working again. Usually this when you have just opened a new tab or the engine for the first time. Once you’ve visited another tab and switched back, the shortcut should work well for that tab.

If you’re still having issues, please contact us and we’ll do our best to get you up and running.

技术细节
Features:

Toggle editor panels (i.e. Details, My Blueprint, World Outliner, etc) quickly with up to 4 different configurable shortcuts
Detailed configuration of which panels toggle when
A UE4 version of UE5’s Content Drawer: a temporarily, always accessible Content Browser; bind up to 2 keyboard shortcuts to toggle this from almost anywhere in the editor
Works for multiple types of editors (Blueprints, Animation Blueprints, Widgets, Materials, Level Editor. Need more? Just ask!)
UE5 support – Please read our docs for installation instructions

Code Modules:

ZenMode – Editor module
UE4StatusBar – Editor module
Number of Blueprints: 0

Number of C++ Classes: 3

Supported Development Platforms: Windows, macOS, Linux

Documentation: https://wiki.incanta.games/en/plugins/zen-dev

Additional Support: https://discord.gg/cDcP3rBBUc

标签
EDITOR TOOLZENBLUEPRINTSPRODUCTIVITYFOCUS

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