Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Procedural Utility Tower and Electric Meters 程序公用塔和电表

一个多功能的公用电塔/公用电杆和电表组,可按程序进行大量修改。

大小解压后:654M

用于配电的公用塔和公用电杆,可设置为单极配置或双极配置。变压器和其他电气元件的数量有多种选择。单极配置允许您选择想要的层数。双极配置允许平台在两极之间运行。塔可以自动连接电线从一个塔到另一个塔,也可以从塔到电表银行。

高度可配置的电度表库。你想要多少米就有多少米。每个仪表都有一个可选的开关盒。电表和开关盒可以各有多达10个导管,有一个管道建设系统,让你很容易得到非常复杂的管道走向。电表可以自动连接彼此之间的电线,也可以自动连接电线到公用事业塔。

程序化地生成这些项目允许使用分层实例,这在资源使用方面可能更有效,并且与全部手动完成相比,创建这样的设置更快。


技术细节

特点:

程序公用塔发电
程序电表组生成
电缆组件自动连接塔和仪表。
高效的分层实例

唯一网格的数量:51

碰撞:是,自动生成

顶点数:未知,但通常是高多边形

罗兹:是的

材料和材料实例的数量:80

纹理数量:98

纹理分辨率:512×512,1024×1024,2048×2048,4096×4096

支持的开发平台:

Windows:是的

麦克:没有

所有蓝图施工脚本。

文档和支持:支持页面演示视频

重要/附加说明:打开一些结构定义将需要重新连接一些节点。

标签
电话电杆公用事业电杆公用事业电信蓝图电力系统电力系统电力系统电网自动化





A Utility Tower and Utility Pole used for electrical power distribution that can be set to single pole configuration or dual pole configuration. There are several options for the number of transformers and other electrical components. The single-pole configuration lets you choose how many tiers you want. The dual pole configuration allows for a platform to run between the poles. Towers can automatically connect wires from one tower to another and also from towers to electric meter banks.

An Electric Meter Bank that is highly configurable. You can have as many meters as you want. Each meter has an optional switch box. Meters and Switchboxes can each have up to 10 conduit pipes coming out of them and there is a pipe building system that lets you easily get very complex with where your pipe goes. Electric Meters can automatically connect wires between each other as well as automatically connecting wires to Utility Towers.

Generating these items procedurally allows for Hierarchical Instances to be used which are potentially much more efficient at resource usage and also makes it faster to create a setup like this compared to doing it all manually.

技术细节
Demo Video

Features:

Procedural Utility Tower generation
Procedural Electric Meter Bank generation
Cable Components auto connect between towers and meters.
Efficient Hierarchical Instances

Number of Unique Meshes: 51

Collision: Yes, auto-generated

Vertex Count: Unknown, but generally high poly

LODs: Yes

Number of Materials and Material Instances: 80

Number of Textures: 98

Texture Resolutions: 512×512, 1024×1024, 2048×2048, 4096×4096

Supported Development Platforms:

Windows: Yes

Mac: No

All blueprint construction script.

Documentation and Support: Support Page Demo Video

Important/Additional Notes: Opening some of the struct definitions will require some nodes to be re connected.

标签
TELEPHNE POLEUTILITY POLEUTILTY TOWERCITYBLUEPRINTSPBRARCH VIZPROPSREALISTICENVIRONMENTSELECTRICELECTRICITYPROCEDURAL MESHAUTOMATIC

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