VFX艺术家Michal Zsigmund带领艺术家们掌握了如何利用MARI和Gaffer制作用于电影和电视的精彩、制作就绪的英雄资产。本次课程首先深入探讨了MARI的使用,Michal详细讲解了如何通过MARI及其扩展包创建高质量的细节纹理,特别是如何利用扩展包中的智能蒙版(Smart Mask)系统。接着,他演示了如何通过Maya导出Alembic格式的网格,并使用MARI最新版本中的Bakery System进行烘焙,进一步提升智能蒙版系统的效果。The Gnomon Workshop – Creating Production-Ready Hero Assets using Mari

在纹理制作环节,Michal重点讲解了如何创建关键的漫反射图、粗糙度图和法线图,并分享了他在实际制作中使用的专业技术,包括如何通过蒙版传输生成次要高频法线细节。完成纹理制作后,Michal将纹理导出并转至Gaffer中构建场景。他详细解析了Gaffer(Image Engine开发的开源节点式照明和Look-dev工具,类似Katana)中的每个节点功能及其在工作室流程中的应用。

本课程适合对纹理和着色工作流已有一定了解的中高级用户。

课程时长:4小时11分钟 1920X1080 mp4 语言:英语+中英文字幕(云桥网络 Ai翻译)

VFX Artist Michal Zsigmund guides artists through the process of using Mari and Gaffer to create stunning, production-ready hero assets for film and TV. Beginning with an exploration of Mari, Michal discusses how to leverage Mari and its Extension Pack to craft high-quality detailed textures, including how to utilize the Smart Mask system that comes with the pack. He then walks through how to export a mesh from Maya using Alembic before diving into Mari’s new Bakery System, introduced in the latest version, which is helpful for baking essential utilities that fuel the Smart Mask system.

From there, Michal focuses on creating the essential diffuse, roughness, and bump maps, sharing the specific techniques that he uses in production to generate professional maps. Artists will also learn how to transfer masks to create secondary high-frequency bump details. Once the texturing phase is complete, Michal exports the textures and transitions into building out the scene using Gaffer. He breaks down each node within Gaffer – the open-source, node-based lighting and look-dev tool developed by Image Engine (similar to Katana) – and explains how each function fits into the studio pipeline.

This workshop is designed for intermediate to advanced users with a foundational understanding of texturing and shading workflows.

Software Used

Gaffer Maya Mari



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