时长7小时 1280X720 MP4

题目:《技能共享》–用Blender和Substance Painter绘制科幻盔甲

流派:电子学习| MP4 |视频:h264,1280×720 |音频:AAC,48.0 KHz

语言:英语+中英文字幕(根据原英文字幕翻译更准确)|大小解压后:6.0G |时长:6h 58m

用于硬表面角色服装的快速有效的建模和纹理技术
课程介绍:

你会学到什么
Blender2.9中的快速3D建模技术
模拟硬面人物盔甲
保持正确服装比例的技巧
将粗糙块转换为最终网格
基材中的掩蔽和堵塞
使用Substance Painter添加硬表面细节
赋予艺术品自然风化的外观



描述
也许你已经熟悉了3D建模和纹理,但对你的工作缺乏质量感到沮丧。也许你还在学校学习3D艺术,或者你刚刚毕业,感觉你的作品集仍然需要更多的材料。或者你可能是一个初学者,刚刚开始对电子游戏的艺术过程产生好奇。无论你在3D艺术之旅的哪个阶段,你可能都会觉得有很大的改进空间。

本课程将带您完成为视频游戏角色制作一套外观酷炫的科幻盔甲的步骤。我们将使用的工具是Blender2.9和物质画家。你可以从头到尾看完整个过程。课程课程是最低限度的编辑,没有突然的跳转,所以你可以看到每一次鼠标点击,按钮按下,和画笔描边。你将在Blender和Substance Painter中使用特定的技术,在不牺牲质量的情况下快速有效地产生效果。

学完这门课程并完成这些步骤后,你将拥有一件自己引以为豪的科幻盔甲。你将拥有一套技巧和秘密酱料技术,这将有助于你的作品在作品集、游戏项目或动画中脱颖而出。本课程中介绍的3D建模技巧和纹理绘制技巧是通用的,可以应用于一系列其他资产类型,如武器、车辆和环境。

不要延迟开始这门课程。你的技能和知识是你最重要的资产,是你能在3D艺术生涯中走多远的最大决定因素。今天就报名参加这门课程,提升你的艺术、你的作品集和你的项目。

本课程面向谁:
想要更好的作品集素材的3D艺术学生
想要学习快速有效技术的3D艺术爱好者
处于3D艺术职业生涯初期的专业人士,他们希望磨练自己的技艺
想要提高游戏艺术质量的独立游戏开发者
想要提高建模和纹理技能的3D多面手


Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | VTT | Size: 5.92 GB | Duration: 6h 58m
Fast and Effective Modeling and Texturing Techniques For Hard Surface Character Outfits

What you’ll learn
Fast 3D modeling techniques in Blender 2.9
Modeling hard-surface character armor
Tips to maintain proportionally correct outfits
Converting rough block in to final mesh
Masking and blocking in base materials
Adding hard-surface detail with Substance Painter
Giving art assets a natural weathered look

Description
Perhaps you’re familiar with 3D modeling and texturing already but feel frustrated about the lack of quality in your work. Maybe you’re still in school studying 3D art or you recently graduated and feel like your portfolio is still in need of more material. Or you may be a beginner just starting to get curious about how the video game art process works. Wherever you are in your 3D art journey, you probably feel there’s a lot of room for improvement.

This course will take you through the steps of creating a cool looking science fiction armor outfit for a video game character. The tools we’ll be using are Blender 2.9 and Substance Painter. You’ll be able to watch the full process from start to finish. The course lessons are minimally edited without sudden jump cuts so you can see every mouse click, button press, and brush stroke. You’ll pick up specific techniques – in both Blender and Substance Painter – that will bring results quickly and efficiently without sacrificing quality.

After taking this course and going through the steps, you’ll end up with a sci-fi armor asset of your own that you can be proud of. You’ll be armed with a bag of tricks and secret sauce techniques that will help your work standout in a portfolio, game project, or animation. The 3D modeling tips and texture painting tips presented in this course are versatile and can be applied to an array of other asset types such as weapons, vehicles, and environments.

Don’t delay in starting this course. Your skills and knowledge are your most important assets, the biggest determinants of how far you can take your 3D art career. Enroll in this course today and upgrade your art, your portfolio, and your projects.

Who this course is for:
3D art students who want better portfolio material
3D art enthusiasts who want to learn fast and effective techniques
Professionals at the beginning of their 3D art careers who want to hone their craft
Indie game developers who want to improve the quality of their game’s art
3D Generalists who want to bolster their modeling and texturing skills

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