这个教程教你如何使用Substance Designer创建破碎瓷砖材质,包括落叶等额外细节。教程分为三个部分,分别是创建高度、创建基础数据和制作atlas sheet sbsar。教程适合有一定Substance Designer基础知识的中级水平学员。

课程时长:4小时12分钟 1920X1080 mp4 操作演示无讲解 含课程文件

How to make Broken tiles with fallen leafs in substance designer

Making the tile type material with extra details in substance designer with simple step, in this tutorial you just need to know basic nodes and how to blend them. In this tutorial, you can learn how to use basic node in substance designer to create the tile material type with extra details like fallen leafs in 245 minutes. Learning this technique can help you understand what you can do in the substance designer for the projects like this. Using this tutorial, you need to know the basic fundamental of substance designer and its workflow.

01- First step: Creating Height – In this chapter we are creating our height and after that normal and ambient occlusion. At the end we have all Height/Normal/AO and details for this project.
Part 02 : in this chapter we are going to Create all data for Base. Color/Roughness/Metallic maps and at the end atlas data to final broken tiles and finalize our material.
Part 03 – in this part you learn how to create atlas sheet sbsar from quixel textures, and you can use this technique for any texture set you want
Software Used:

Substance Designer
Level:

Intermediate
Prerequisite Basic knowledge of Substance deisnger

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