使用Unity的全新多人游戏框架制作在线游戏,曾经想过制作自己的多人游戏吗?免费的 Unity 游戏引擎使该过程比其新的 Netcode For GameObjects (NGO) 框架更容易。

在本课程中,我们将创建一款自上而下的多人射击游戏,您可以对其进行修改并将其变成您自己的有趣作品,并与 20 名或更多人同时在线对战。在此过程中,您将学习如何创建和部署具有匹配功能的专用服务器。

我们将制作一款 .io 风格的游戏(例如 slither .io 和 agar .io),可以容纳数十名玩家。通过这个过程,您将培养制作自己感兴趣的任何类型的竞争性或合作性多人游戏的技能。

您将了解网络以及如何使游戏成为多人游戏。您将开始构建核心游戏玩法,让您的坦克移动、射击、收集硬币等。稍后您将添加完善和更高级的功能,如排行榜、迷你地图和赏金。

您将使用 UGS(Unity 游戏服务)在线游戏,以便玩家可以通过互联网进行连接,而无需转发。Make Online Games Using Unity’s NEW Multiplayer Framework

最后,您将学习如何使您的游戏可部署为专用服务器,这样任何玩家都不必托管游戏。您将学习如何集成匹配机制,以便玩家可以排队、匹配到一起并启动服务器供他们玩游戏。

您只需支付一次性费用即可获得完整的终身访问权限。创建者在建模和编码方面具有资格和经验,因此能够清楚地解释复杂的概念,并一路娱乐。

所有学生都可以参加问答,我们的讲师、助教和社区随时准备帮助回答您的问题并为您的成功欢呼。

立即加入并开始创建您自己的多人游戏。您很快就会和您的朋友一起玩!

课程时长:13小时50分钟 1280X720 MP4 语言:英语+中英文字幕(云桥网络 机译)


您将学到什么
使用 Unity 的新 Netcode for GameObjects (NGO) 框架创建在线多人游戏 使用
Unity Gaming Services (UGS) Relay & Lobby 能够自行托管,无需端口转发和共享 IP
创建多人游戏自上而下的射击游戏,您可以对其进行修改并变成您自己的有趣创作
培养技能,以制作您自己的任何类型的竞争或合作多人游戏添加
核心游戏玩法(让您的坦克移动、射击、收集硬币等)以及更高级的游戏排行榜、迷你地图和赏金等功能
部署到 UGS 以允许专用游戏服务器托管
实施 UGS Matchmaker,以便玩家可以排队并自动连接到专用服务器
与 20 人或更多人同时在线玩

本课程适合谁:
如果您想制作一款可以与其他人在线玩的游戏,则本课程适合您



Make Online Games Using Unity’s NEW Multiplayer Framework

What you’ll learn
Create an online multiplayer game using Unity’s NEW Netcode for GameObjects (NGO) framework
Use Unity Gaming Services (UGS) Relay & Lobby to be able to self host without the need for port forwarding and sharing IP’s
Create a multiplayer top-down shooter that you can modify and turn into your own fun creation
Build the skills to make your own competitive or cooperative multiplayer game in any genre
Add core gameplay (making your tanks move, shoot, collect coins etc) as well as more advanced features like leaderboards, mini maps and and bounties
Deploy to UGS to allow for dedicated Game Server Hosting
Implement UGS Matchmaker so players can queue up and be automatically connected to a dedicated server
Play with 20 or more people online simultaneously

Ever wanted to make your very own multiplayer games? The free Unity Game Engine is making the process easier than it has been with its new Netcode For GameObjects (NGO) framework.

In this course we’ll create a multiplayer top-down shooter that you can modify and turn into your own fun creation and play against 20 or more people simultaneously online. In the process you’ll learn how to create and deploy a dedicated server with matchmaking.

We’ll be making a .io style game (like slither .io and agar .io), that can accommodate dozens of players. Through that process you’ll build the skills to make your own competitive or cooperative multiplayer game in any genre that interests you.

You’ll learn about networking and how to make the game a multiplayer. You’ll start building the core gameplay, making your tanks move, shoot, collect coins etc. Later you’ll add polish and more advanced features like leaderboards, mini maps and bounties.

You’ll take your game online using UGS (Unity Gaming Services) so players can connect over the internet without the need to port forward.

Finally you’ll learn how to make your game deployable as a dedicated server, so none of the players have to host the game. And you’ll learn to integrate matchmaking, so players can queue up, be matched together and a server spun up for them to play on.

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

Jump in and start creating your own multiplayer game now. You’ll be playing it with your friends in no time!

Who this course is for:
This course is for if you want to make a game that can be played online with others

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