释放虚幻引擎、Blender和Quixel Megascans库的力量,创建引人注目的电影效果

你会学到什么
在Blender中创建3D模型,用于虚幻引擎
虚幻引擎中的环境塑造
在虚幻引擎中使用大型扫描库
在虚幻中设置和动画电影

MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz
语言:英语+中英文字幕(云桥网络机译)|大小解压后:3.74 GB 含课程文件 |时长:5小时 4分钟


要求
可运行Blender和虚幻引擎的计算机

描述
学习在Blender中创建独特的3D建筑模型,然后使用虚幻引擎序列器渲染为电影动画。学习工具并发展您在建筑建模和可视化方面的技能,这在一个快速发展的行业中很快成为一项备受追捧的技能。本课程涵盖了这两个强大应用程序之间的整个工作流程。

Blender正迅速成为行业标准和建筑可视化的重要工具。释放Blender、虚幻引擎和Quixel mega Scans建筑设计库的力量,无限可能。使用实时渲染引擎,使用虚幻引擎创建令人惊叹的电影效果。使用虚幻引擎创建令人惊叹的视觉效果并加快您的工作流程。开始你的建筑环境创造新世界之旅。您将真正惊讶于这些强大的应用程序所能创造的东西。


本课程遵循实用的学习方法,涵盖了在Blender中对一个独特的建筑进行3D建模的过程。然后导出并导入虚幻引擎。我们使用虚幻中的雕刻工具来创造外部环境。然后Quixel Mega扫描图书馆的材料和其他资产。然后,本课程将介绍如何使用sequencer在虚幻引擎中创建电影。

本课程包含在Blender、Unreal engine和使用Quixel Mega scans库时的提示和技巧。通过轻松完成课程项目,在实践中学习,因为每个步骤都有详细介绍。你将获得完成这个项目的宝贵经验,并有能力建模和渲染自己的设计。本课程涵盖:BlenderUV中的3D建模绘制模型用于材质创建和资产的Megascans库设置Blender和Unreal之间的工作流在虚幻引擎中设置和使用sequencer从虚幻引擎中捕捉电影渲染动画使用免费和开源视频编辑器Shotcut为动画添加介绍和结尾。



Unleashing the power of Unreal Engine, Blender and the Quixel Megascans library to create a compelling Cinematic
Unreal Engine For Architecture Cinematic Creation
What you’ll learn
3D Model creation in Blender for use in Unreal engine
Environment Sculpting in Unreal Engine
Using the Mega Scans Library in Unreal Engine
Setup and Animate a Cinematic in Unreal
Requirements
Computer capable of running Blender and Unreal Engine
Description
Learn to create unique 3D Architectural models in Blender then render as a cinematic animation using Unreal engines sequencer. Learn the tools and develop your skills in Architectural Modelling & visualization, in what is fast becoming a highly sought after skill in a very fast growing industry.This course covers the entire workflow between these two powerful applications. Blender is quickly becoming an industry standard and an essential tool for architectural visualisation. Unleash the power of Blender, the Unreal Engine and the Quixel mega Scans Library for Architectural Design and the possibilities are endless. Create stunning cinematics with Unreal engine using the real time render engine. Create stunning visuals and speed up your workflow with Unreal engine. Begin your journey to a new world of Architectural environment creation. You will truly be amazed at what can be created with these powerful applications.This course follows a practical learning approach and covers the process of 3D modelling a unique building in Blender. This is then exported and taken into Unreal Engine. We use the sculpting tools within Unreal to create the external environment. Then the Quixel Mega scans library for material and additional assets. The course then covers the creation of a cinematic in Unreal engine using sequencer.The course is packed with tips and tricks while working in both Blender, Unreal engine and using the Quixel Mega scans library. Learn by doing by completing the course project easily as each step is covered in detail. You’ll get valuable experience completing this project and be competent to model and render your own designs.The course covers:3D Modelling in BlenderUV Mapping the ModelThe Megascans Library for Material Creation & AssetsAsset Workflow between Blender & UnrealSetting up and using sequencer in Unreal engine to capture a cinematicRendering animation from Unreal engineBonusUsing the free and open source video editor Shotcut to add an intro and outro to your animation.

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