Release date:2022, September

Author:SABER JLASSI

Skill level:Beginner

Language:English

Exercise files:Yes

LEARN THE ADVANCED WORKFLOWS REQUIRED TO CRAFT PRODUCTION-QUALITY DESTRUCTION FX

Houdini has become the go-to tool in the FX industry. Whoever wields its power is unstoppable.

It’s time to shake the ground and tear down the house! Destruction is the bread and butter for any seasoned FX artist. In this course, we will show you all of the different ways you can develop production-quality destruction. This class will test and push your skills to the limit.
Week 01

01_intro 02_story 03_complexity 04_more_details 05_the_puzzle 06_approach 07_rbd_demistified 08_adv_workflow 09_rnd 10_references 11_houdini16 12_houdini17 13_rbdfracture 14_rbdfracture_workflow 15_rnd_workflow 16_assignment building01 building02 building03

Week 02

01_intro 02_edge_details 03_fracturing_the_wall 04_creating_the_hda 05_creating_the_hda_part2 06_creating_the_hda_part3 07_invoke_compiled_block 08_compiled_blocks 09_improve_scatter 10_debug 11_wall_update 12_improve_workflow 13_improve_workflow_part2 14_fracture_part1 15_fracture_part2 16_fracture_part3 17_rbd_setup 18_kong 19_collision_spheres_technique 20_few_tweaks 21_assigment_and_sim_preview

Week 03

01_Intro 02_Details 03_Emit_Rbd 04_Metal_Bending_Constraints 05_Name_To_Point 06_Bending_Constraints 07_Dealing_With_Primitives 08_Mixing_Constraints_Workflow 09_Soft_Constraint_Demistified 10_Rotational_Stifness 11_Fracture_Prep 12_Constraint_Rnd 13_Constraint_Rnd_Part 14_Constraint_Rnd_Part2 15_Constraint_Rnd_Improvements 16_Constraint_Final_Tweaks_And_Mass 17_Final_Result_And_Next_Steps 18_Assigment-9

Week 04

01_week4_Intro 02_week4_Preview 03_week4_Tranform_Matrices 04_week4_Invert_Transformation 05_week4_Orientation 06_week4_Wood_Setup_Part1 07_week4_Wood_Setup_Part2 08_week4_Wood_Setup_Part3 09_week4_Wood_Review 10_week4_Wood_Simplified 11_week4_Wood_Full_Setup 12_week4_Wood_Extra_Tweaks 13_week4_Wood_Fixes 14_week4_Wood_End 15_week4_Convex_Hull_And_Rbdcluster 16_week4_Roof_Top_Part1 17_week4_Explosion_Technique 18_week4_Multiple_Impacts 19_week4_Multiple_Impacts 20_week4_Ground_Fracturing 21_week4_Review 22_week4_The_End 23_week4_Assignment

Week 05

01_intro 02_upres_demistified 03_upres_swap 04_upres_fracture 05_activation 06_connection 07_advanced_activation 08_tweaked_activation 09_tweaked_activation_fix 10_swapping_technique 11_upres_preview 12_windows_and_glass 13_extra_tiles 14_assignment

Week 06

01_intro 02_from_last_week 03_debris_problems 04_edge_sept 05_delta 06_intersection 07_intersection_part2 08_impulse 09_review 10_sdf_collision 11_sdf_collision_iso_surface 12_sdf_collision_in_dops 13_rbd_sdf 14_pop_masking 15_pop_setup 16_pop_review 17_air_field 18_air_field_part2 19_assignment

Week 07

01_intro 02_challenge 03_problem 04_clustering_part1 05_clustering_part2 06_clustering_part3 07_creating_the_emitter 08_improving_the_emitter 09_collision_sdf 10_smoke_sim_part1 11_smoke_sim_part2 12_smoke_sim_tweaking 13_smoke_sim_boundings 14_assignment

Week 08

00_intro 01_lamp_setup 02_curtain_setup 03_ropes_setup 04_ground_destruction 05_ground_debris_emitter 06_ground_debris_instancing 07_ground_layering 08_rock_crumbling_setup 09_caching

Week 09

00_intro 01_breakdown 02_breakdown_passes 03_shading 04_lighting_in_houdini 05_scene_structure 06_scene_structure_part2 07_shading_in_arnold 08_bricks_shading 09_notes

Week 10

01_intro 02_smoke_setup 03_particle_setup 04_kong_shading 05_compositing_part1 06_compositing_part2 07_the_end

russian audio.7z [Rebelway] Mastering Destruction And FX In Houdini (English, Russian).7z [Rebelway] Mastering Destruction And FX In Houdini (English, Russian)_Subtitles.7z

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