Release date:2020, January 10

Author:FlippedNormals

Skill level:Beginner

Language:English

Exercise files:Yes

In this series, we’ll be discussing a typical concept sculpt workflow within Blender 2.8.

With more than 2.5 hours of content, we’ll be covering topics both beginners and intermediate artists will benefit from.

We’re applying everything we’ve learned over the past 13 years and simplifying it in an easy to follow and digestible format.

TAILORED FOR BEGINNERS We’ll be tackling a lot of common mistakes beginners tend to make when sculpting. As well as give you the tools you need to be able to approach a ‘blank canvas’ and in the end create something that looks appealing and realistic.

EASY TO UNDERSTAND APPROACH TO FUNDAMENTALS

Many of the ideas and concepts we cover, focus on fundamentals and how you can apply the anatomy of the face to an alien character.

We share many similarities, and once that clicks, you will be able to tweak and adjust the anatomy of your own concepts.

This series is fully narrated and is a mix of real-time and time-lapsed footage. The time-lapsed parts tend to be the more repetitive aspects of sculpting. So everything is tailored to give you the best possible learning experience.

WHAT YOU’LL LEARN

Solid Sculpting fundamentals

Demystify sculpting in Blender

Approaching a ‘Blank Canvas’

Produce a refined sculpt
Table of Contents

Chapter 01 – From Sphere to base

Chapter 02 – Using Voxel Remesher

Chapter 03 – Refine the Internal Shape

Chapter 04 – Adding Secondary Details

Chapter 05 – Refine Our Detail Level

Chapter 06 – Adding Fine Details

Chapter 07 – Creating More Detail

Chapter 08 – Quick Costume for Silhouette

Chapter 09 – Asymmetry and Finalizing

Chapter 10 – Bonus ZBrush Chapter

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