Release date:2016, September 27

Author:Ryan Ribot

Skill level:Beginner

Language:English

Exercise files:Yes

In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production. To begin, he will focus on the process of setting up topology and UVs, as this is an important process to understand as a texture artist. Following this, the real fun begins: we will dive right into skin tones and simple principles of rendering volume and color variations, and finally, we will learn about other materials such as wood, leather, and cloth to close out with. All of this will be done using a combination of 3D Coat, Photoshop and Maya, with a final output in Marmoset 2.

01 Building the Low Poly and UV Unwrapping 001 Introduction 002 Introduction to Head Retopology 003 Continuing to Refine the Head Topology 004 Upper Body Retopology 005 UV Unwrapping the Head 006 Refining and finishing up the Head UVs 007 Baking Maps

02 Painting the Character 001 Introduction 002 Setting up for Painting 003 Blocking in Base Colors 004 Painting the Face 005 Linework and Edge Details 006 Blocking Large Details Quickly 007 Finishing Touches

03 Painting Refinement and Presentation 001 Introduction 002 Setting up a Gradient Map 003 Painting Block In 004 Body Painting 005 Finer Detail Painting of the Body 006 Painting Refinement 007 Continued Refinement of the Body And Head 008 Refining the Smaller Details 009 Finishing Touches and Wrapup in Marmoset

[Udemy] Learn to Unwrap and Texture a Stylized Character for Games.7z [Udemy] Learn to Unwrap and Texture a Stylized Character for Games_Subtitles.7z

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