Release date:2020, April 5

Author:Steven Knipping

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome back to Applied Houdini for Liquids III – Ocean Flat Tank! In this lesson we’ll tackle a complex ocean scene, consisting of many different effects rendered out as seperate passes and then all composited together. We’ll start by learning how to create a detailed and realistic infinite sea through a deep understanding of the instanced ocean spectrum workflow, and then make things even more interesting by blending a flat tank FLIP simulation into the middle of it! By adding whitewater foam, spray, bubbles, mist and then even more spray on top, we’ll really make our speed boat zipping through the waves come alive! Along the way we’ll enjoy some technical demos as well as talk about lighting, custom shading, common pitfalls, and many other tips and tricks. Get started mastering oceans in Houdini today with Applied Houdini Liquids III – Ocean Flat Tank!

01_Introduction 02a_SceneSetup 02b_BoatSetup 02c_CameraSetup 03a_DisplacementDemo 03b_BasicSpectrum 03c_SpectrumSettings 03d_RenderSpectrumA 03e_RenderSpectrumB 03f_RenderSpectrum_Instancing 03g_RenderSpectrum_Masking 04a_Ocean_Foam 04b_Ocean_Foam_Rendering 05a_Flat_Tank_Sim_Narrow-band 05b_Flat_Tank_Sim_Tank_Setup 05c_Flat_Tank_Sim_FLIP_Setup 05d_Flat_Tank_Sim_Caching 05e_Flat_Tank_Sim_Surfacing 05f_Flat_Tank_Sim_Inside 06a_Flat_Tank_Rendering_Setup 06b_Flat_Tank_Rendering_Masking_A 06c_Flat_Tank_Rendering_Masking_B 06d_Flat_Tank_Rendering_Custom_Shading_A 06e_Flat_Tank_Rendering_Custom_Shading_B 07a_WhiteWater_Sourcing 07b_WhiteWater_Setup 07c_WhiteWater_Caching 07d_WhiteWater_Treatment 07e_WhiteWater_Rendering 08a_MoreDetails_Colliders 08b_MoreDetails_Spray_Refine 08c_MoreDetails_MistSim 08d_MoreDetails_MistRender 08e_MoreDetails_BbblesRender 09a_Render_And_Comp-Render_Passes 09b_Render_And_Comp-Comp_Passes 09c_Render_And_Comp-CompTweaks 09d_Render_And_Comp-Render_Farm 10_Conclusion Applied Houdini – Liquids III – projectfiles.7z

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