Release date:2021, October

Author:Raffi Bedross

Skill level:Beginner

Language:English

Exercise files:Yes

Niagara is the most powerful and flexible particle system in the game engines,

With Niagara, the technical artist has the ability to create additional functionality on their own, without the assistance of a programmer, You can create very complicated effects without using a single line of code. It’s flexible and easy to understand.

I’ll teach you the powerful particle system in unreal engine by creating a wide variety of real time effects.

We are going to start supper simple then gradually we’re gonna move to create more attractive and professional effects.

This course is for beginners who don’t know anything about Niagara or for those who want to dive into real time FX.

After you finish watching this course, you will have solid knowledge in Niagara and you’ll be able to create your own real time FX confidently.

This is what we’re gonna do:

Fast introduction to Niagara emitters and System.

Creating Missile effect.

Stylized fire.

Smoke.

Stylized Explosion.

Creating Energy Ball.

Before you enroll in this course you should have basic knowledge of Unreal engine like understanding the user interface and basic knowledge about materials.

The first hour of the course is using ue4, after that I am using Unreal Engine 5, you can apply anything you see in UE4 lectures to UE5.

01. Introduction 01. Introduction 03. Creating your first niagara system 04. Initialize Particles 05. Dynamic input curve 06. Burst particles 07. Start creating the Missile effect 08. Creating the Trail 09. Add the glow efffect at the start and end 10. Adding capsule explosion

02. Stylized fire 02. Creating the emitter for fire 03. Creating the material

03. Creating smoke effects 02. Creating simple smoke 03. Creating smoke from a sequence

04. Creating Stylized Explosion 02. Creating the fire burst 03. Creating the Fire material 04. Creating the smoke burst 05. Adding the trails

05. Energy Ball 01. Adjust the exposure of the scene. 02. Creating fresnel effect for the sphere 03. Creating the sphere emitter and assign material 04. Creating the projected lightning on the sphere 05. Creating Emitter for projected lightning 06. Creating the inside lightning 07. Creating the outside lightning 08. Creating the outside lightning Large 09. Adding particles

06. Dynamic Parameter and particle nodes 01. Understanding the dynamic parameter 02. Creating the material 03. Adding variation using dynamic parameter 04. Particle position 05. Particle direction and radius

07. Shield Effect 02. Creating the first layer 03. Creating the second layer 04. Creating the ground smoke material 05. Creating the particle smoke

[Udemy] Introduction to real time FX in Unreal Engine 5.7z [Udemy] Introduction to real time FX in Unreal Engine 5_Subtitles.7z

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