Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Hover Controller悬停控制器
包含:
-悬停控制器
-摄像机控制器
-演示气垫船资产
这个包的主要部分是一个actor组件,它可以被放到蓝图中,在其他组件上只有一些命名规则,允许玩家控制actor并像气垫船一样移动它。无论是一个反重力坦克,一个真正的气垫船,或是一个漂浮在猪身上的法师,你可以用这个控制器让它玩起来。有很多选择,以帮助确保你可以让演员感觉和控制你想要的。这是一个简单的开箱即用的控制器包,让你把你拥有的任何艺术资产迅速变成你可以轻松玩玩的东西,强调简单易用。
此控制器也可以根据需要停用和激活,这可以允许它被替换为另一个控制器,如果它也与这种方法兼容(见我的其他控制器)。例如,你可以让一个演员像飞机一样四处飞来飞去,然后在接近地面时转换成一个悬停单元,让你在不同类型的控制器之间快速方便地切换,从而使你在游戏中可以创建哪些有趣的演员方面更具灵活性。
另外还包括一个摄像机控制器,它可以通过一些简单的输入事件和命名规则来控制附在任何演员的弹簧臂上的相机,悬停控制器内置有自己的相机功能,所以这只是一个额外的功能。
演示版本链接到演示视频评论中。
技术细节
特征:
允许玩家与演员在地面上移动,使用各种不同的控制输入选项以及调整演员如何处理自己。
自动旋转到其下方的表面,并在空中变平。
悬停控制器需要父角色中的摄影机和悬停源。悬停源是名称中带有适当关键字的任何组件,这些组件将控制参与者如何在各种曲面上悬停。
气垫船艺术资产,包括纹理和面具的材料,允许定制的外观。
能够坚持和定向悬停演员的某些表面使用粘滞悬停模式。
包括2个演员组件蓝图和6个典当蓝图。
悬停控制器(actor组件)
摄像机控制器(演员组件)
演示气垫船(4个爪子)
气垫船概述(2个爪子)
包括2个静态网格:
-悬停底盘:7982顶点。
-扇形:1877个顶点。
(所有网格使用自动生成的碰撞)
母材2份,实例材料3份
6纹理
输入:演示项目设置为使用鼠标和键盘。你可以设置任何你想要的输入。
网络复制:是
支持的开发平台:Windows
支持的目标生成平台:Windows
Contains:

-Hover Controller

-Camera Controller

-Demo Hovercraft Assets

The main part of this pack is an actor component that can be dropped into a Blueprint and with just a few naming rules on other components, allow the player to control the actor and move it around like a hover craft or such. Be it an anti grav tank, an actual hovercraft, or a mage floating on a pig, you can make it playable with this controller. There are many options included, to help make sure that you can make the actor feel and control how you want it to as well. This is an easy out of the box controller pack to let you make whatever art assets you have quickly become something you can easily play with, emphasizing simplicity and ease of use.

This controller is also made so it can be deactivated and activated as is needed, this can allow it to be replaced with another controller should it also be compatible with this approach (see my other controllers). For example, you could have an actor flying around like a plane and then upon getting close to the ground transform into a hovering unit, letting you quickly and easily swap between different types of controllers to give you more flexibility in what types of interesting actors you can create for your game.

Also included is a camera controller that can control a camera attached to a spring arm in any actor with some simple input events and naming rules, the hover controller has its own camera functions inbuilt, so this is simply an extra.

A demo build is linked to in the demo videos comments.

技术细节

Features:

Allows the player to move around the ground with the actor, using a variety of different options for control inputs as well as adjustments to how the actor will handle itself.
Automatically rotates to the surface bellow it, and levels out when in the air.
Hover Controller requires a camera and hover sources in the parent actor. A hover source is any component with the appropriate keyword in its name, these will control how the actor hovers over various surfaces.
Hovercraft art asset, includes textures and masks with materials allowing for a customizable look.
Ability to stick to and orient hover actor to certain surfaces using Sticky Hover Mode.

Includes 2 actor component Blueprints and 6 pawn Blueprints.

Hover_Controller (actor component)

Camera_controller (actor component)

Demo_Hovercrafts (4 pawns)

Overview_Hovercrafts (2 pawns)

Includes 2 Static Meshes:

-Hover Chassis: 7982 vertices.

-Fan: 1877 vertices.

(All Meshes use automatically generated collisions)

2 Master Materials, 3 Instance Materials

6 Textures

Input: The Demo Project Is set up to use Mouse and Keyboard. You can set up whatever inputs you may want though.

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows
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