包含版本:Procedural NPC Crowds V2 5.3,一个框架,用于快速实施大规模、优化的人群系统,并在屏幕上显示数百个人工智能。

注意:V2更新仅适用于UE5.0+,4.26-4.27使用V1。

该插件允许您利用高性能的程序行为快速轻松地实现大规模现实人群和行人系统。屏幕上同时显示数百个人工智能,您可以创建现实的世界,例如繁华的大城市,它可以放大或缩小以适应任何级别或项目。

程序NPC人群插件旨在快速实施到任何项目中,您所需要的只是使用插件内容在地图中放置样条线,您就可以拥有大规模人群,它与行为树一起使用,并且可以与任何行为一起使用您可能已经有的任务。它还适用于您想要用于 AI 的任何角色类别。

如果该插件适合您,请务必留下评论,让我们知道您喜欢它的哪些方面。

技术细节
Features:

Highly optimized allowing 100s of AI on screen at once with high framerates(60-120+ FPS depending on scalability of plugin).
Designed to be used with blueprints, and can be extended upon with your own functionality and behaviors.
Utilizes behavior tree for customizability and optimization of NPC Behaviors.
Included behavior tasks are written in C++ for fast execution.
Utilizes a procedural pathfinding system that allows the NPC to intelligently move throughout the world on their own with minimal logic needed.
This plugin allows you to procedurally set the Skeletal Mesh of the character or the Material of the Skeletal Mesh.
Comes with optimization components for character classes that allow them to be loaded or unloaded from the level based on the distance from the player with only a single blueprint node.
Code Modules:

Pedestrian_System – RunTime
Number of Blueprints: 11

Number of C++ Classes: 4

Network Replicated: Yes

Supported Development Platforms: (Windows 64 bit, MacOS)

Supported Target Build Platforms: (Windows 64 bit, MacOS, iOS, Android)

Documentation: Written Plugin Documentation

Important/Additional Notes: Requires the “Crowd Manager” project setting defaults to be adjusted to have 100s of AI working, check documentation for more information under “Setup”

标签
OPTIMIZEDCROWDPROCEDURALMANAGERNPC LIFEAISIMULATIONNPC OPTIMIZATIONCITYCROWD SPAWNERCROWDSNoAIPEDESTRIANREALISTIC

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