Unreal Engine Marketplace – Ghost Trails人物行动轨迹踪影
该系统允许用户添加组件到蓝图或场景演员,使网格投射鬼迹。这些轨迹将从铸造它们的主混搭中复制几何体,因此轨迹将具有相同的形状。组件有一些设置,允许更改重影的生命周期、它们的繁殖延迟、材质和参数、随时间变化(线性或按自定义曲线资源)以及其他一些特性。
但组件并不是这个系统的核心。特殊的GhostTrail管理器负责所有的逻辑和属性。如果不想使用组件,可以单独使用此管理器添加网格,而网格必须投射轨迹。
技术细节
•蓝图数量:1个组件+1个参与者BP+4个演示蓝图
•功能列表:
•跟踪所有网格或有标记的网格。
•鬼魂寿命和产卵延迟
•在重影存在时间内插入材料参数。
•按比例加班
•骨骼网支撑
•使用单独的管理器动态添加网格以投射来自不同参与者的轨迹。
•预期平台:PC、Mac、Linux、移动、控制台、HTML5
•测试平台:PC、HTML5
•文档包括:注释代码、函数和变量
This system allows user to add components to blueprints or scene actors, to make meshes cast ghost trails. Those trails will copy geometry from master mashes they were cast from, so trails will have identical shape. Component have some settings, that allow to change lifetime of ghosts, their spawn delay, materials and parameters, that changes over time (linearly or by custom curve asset) and some more features.

But component is not a core of this system. Special GhostTrail Manager is responsible for all the logic and properties. If you do not want to use component, you can use this manager alone to add meshes, which must to cast trails.
技术细节
• Number of Blueprints: 1 component + 1 actor BP + 4 demo blueprints
• List of features:
• Trail all meshes or the ones that have tags.
• Ghost lifetime and spawn delay
• Interpolate materials parameters over ghost exist time.
• Scale overtime
• Skeletal Mesh support
• Use separate manager to dynamically add meshes to cast trails from different actors.
• Intended Platform: PC, Mac, Linux, Mobile, Consoles, HTML5
• Tested platforms: PC, HTML5
• Documentation Included: Commented code, functions and variables

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