群集行为系统是一个工具,可以快速方便地将一群实体添加到场景中,以模拟群集行为。例如,一群鸟、一群鱼、一群蜜蜂等。

Flocking Behaviour System [Ideal for simulation of birds, fish, bees and more]

特点: 大小:40M

多线程支持
目标寻求
路径跟踪
排除故障
Boid定制
每种力量的自定义权重(对齐、凝聚、分离、回避和目标寻求)
平面约束(将机器人的运动限制在某个轴上)

局限性:

不支持序列器模式

代码模块:

运行时间

蓝图数量:0

C++类的数量:8

网络复制/多人支持:否

支持的开发平台:Windows

支持的目标构建平台:Windows 64位

文献:http://alielsaleh.com/ue4-plugins/flocking-system-docs/

标签
simulationmodularmechanicalorthmcode插件多线程实用程序阻塞



Features:

Multi-threading support
Goal seeking
Path following
Obstacle avoidance
Boid customization
Custom weights of each force (Alignment, Cohesion, Separation, Avoidance and Goal Seeking)
Plane constraints (constrain the boids’ movement to a certain axis)

Limitations:

Does not support sequencer mode

Code Modules:

Runtime

Number of Blueprints: 0

Number of C++ Classes: 8

Network Replicated/Multiplayer Support: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows 64-bit

Documentation: http://alielsaleh.com/ue4-plugins/flocking-system-docs/

标签
SIMULATIONMODULARMECHANICALGORTHMCODE PLUGINMULTI THREADUTILITYFLOCKING

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