Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Lightning Fast v4.26 雷击闪电

真实的闪电/闪电/雷击/放电/光束和所有关于电的东西都在一个紧凑型产品中 大小:28M

闪电般的快速是材料和蓝图的强大组合,实现了广泛的现实和风格化的电力效果。在游戏和电影中有多种使用闪电的方式,从背景中的闪电穿过电栅栏到毁灭性的闪电枪和咒语。该系统旨在同时实现高性能和AAA质量的所有这些效果。

支持的效果:

闪光/闪电/撞击
横梁/链条/花键
放电/触电/体积/围栏
小径/丝带
性格技能:

闪电枪
慢动作跑步中的闪电轨迹
闪电AoE
撞击/电击反应

结合了快速材料的快速网格具有一些在VFX生产中非常重要的有用特征和属性。

可用于样条线网格
可以缩放并保持适当的形状
可用于粒子系统
可以从各个角度观看

更新1.1

添加了网络复制
闪电中的新环境光
技术细节

特点:

GPU友好并针对所有平台进行了优化
各种高质量效果
两种类型的光束渲染(样条网格/广告牌网格)
集成了动态灯光和材质灯光功能和样条线
一百多个可定制的材料参数
基于样条曲线的螺栓形状易于根据现场情况进行调整
在光束中呈现多条动画线条
深度淡化效果、发光和线条颜色、折射、变形
程序光束纹理
动态分支掩蔽和衰落效应
蓝图中实现的一切显示
参数化级联粒子
与快速风格化程序天空的集成
蒙皮骨架网格和高级x射线材料

包装尺寸:16MB+29MB演示

材料:5 (14个实例,9个材料功能)

纹理:1

蓝图:10

网格:10

发射器:11


附加:

为演示目的创建的原型包纹理和材质
闪电网格生成器/编辑器-为编辑和生成闪电网格准备的高级工具,允许实现外部闪电传播类。包含一个额外的函数库,有助于创建静态网格。
包含14个用例的示例图

网络:是

支持的开发平台:Windows

光线跟踪:不

手机:是的

正向渲染:是

我准备好接受你的请求。请记住,您的积极评价和评论是我下次更新的燃料。

标签
程序放电照明动态照明闪电闪电现实主义电子束风格化


Lightning Fast is a powerful combination of materials and blueprints that implement a wide range of realistic and stylized electricity effects. There are multiple ways of using the Lightning Fast in games and movies starting from lightning bolts in the background flashing lightning bolts during a storm through electric fences to the devastating lightning guns and spells. This system is designed in mind to achieve all those effects on high performance and AAA quality at the same time.

Supported effects:

flashes/bolts/strikes
beams/chains/splines
discharges/electrocute/volume/fences
trails/ribbons
Character skills:

lightning gun
lightning trail in the slow-motion run
lightning AoE
hit/electrocute reactions

The Lightning-Fast Mesh combined with Lightning Fast Material has some useful features and properties that are very important in VFX production.

can be used with spline meshes
can be scaled and keeps the proper shape
can be used in particle system
can be watched from every angle

Update 1.1

Added network replication
New ambient light in lightning bolts
技术细节
[Documentation]

[Discord]

Features:

GPU friendly and optimized for all platforms
Wide range of high-quality effects
Two types o beam rendering (spline mesh/billboard mesh)
Integrated with dynamic lights and material light functions and splines
Over a hundred customizable parameters in materials
Spline based shape of the bolt easy to adjust to the scene
Multiple animated lines rendered in a beam
Depth fade effect, glow and line color, refraction, distortion
Procedural beam texture
Dynamic branch masking and fading effect
Everything implemented in the blueprints show
Parameterized cascade particles
Integration with Fast Stylized Procedural Sky
Skinned skeleton mesh and advanced x-ray material

Package Size: 16MB+29MB demo

Materials: 5 (14 instances, 9 material functions)

Textures: 1

Blueprints: 10

Meshes: 10

Emitters: 11

Additional:

Prototype pack textures and materials created for demonstration purposes
Lightning mesh generator/editor – advanced tool prepared for editing and generating lightning meshes, allows implementing external lightning propagation class. Contains an additional library of functions that helps to create static meshes.
Example map with 14 use cases

Network: Yes

Supported Development Platforms: Windows

Ray Tracing: No

Mobile: Yes

Forward Rendering: Yes

I am ready for your requests. Remember that your positive rating and comments are my fuel for the next update.

标签
PROCEDURALDISCHARGESLIGHTNINGDYNAMIC LIGHTNINGFLASH OF LIGHTNINGBOLTSREALISTICELECTRICBEAMSSTYLIZED

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