Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Essential Spear And Shield 4.27 基本的矛和盾动画

该软件包包括具有矛盾战斗风格的角色的基本动画,以及可玩的角色蓝图。推荐用于动作RPG游戏。

这个包包括一个矛和盾战斗风格的角色的基本动画,以及一个可玩的角色蓝图。推荐一款动作RPG游戏。

动画列表:

闲置[普通/盾/盾矛变异]
闲置[携带变异]
闲来慢跑[blend space][普通/盾/盾矛变异]
原地转弯
步行(混合空间)[普通/盾/盾矛变化]
步行(blend space)[携带变异]
慢跑(混合空间)[普通/盾牌/盾矛变化]
刹车(混合空间)[普通/盾牌/盾矛变化]
奔跑
跳跃
坠落[3种变化]
着陆(根部运动)[3种变化]
落地慢跑[根部运动]
暴跌攻击[3种变化]
20次攻击(根动作)
跑盾攻击[根动]
4次盾牌投掷
2次空矛投掷过渡
投矛闲置[混合空间]
投矛投掷
推力(混合空间)
矛刺[混合空间]
滚动(混合空间,根部运动)
道奇(混合空间,根运动)
后卫/后卫命中/后卫突破
伤害(混合空间,根运动)
束缚(牙根运动)
起身(根部运动)
模具(根部运动)
4次执行(根部运动)
4装备/不装备
跪下(根部运动)
拾取(根运动)[2个变化]
使用药水[根运动] [2种变化]
2种力量/能力
3次嘲讽



技术细节
特点:

手工制作的矛和盾战斗动画
运动动画包括行走、慢跑、跑步、刹车、躲避、滚动、跳跃等。
基于UE第三人称模板的矛和盾战斗的可玩角色蓝图,用于动画演示
用于伤害/破坏动画测试的Hitbox系统
用于武器投掷动画测试的投掷系统
用于方向动画混合空间测试的调试矢量模式
装上史诗骨架:是的

包含IK骨骼:是

动画数量:204

动画类型:根部运动,原地

字符数:1

支持的开发平台:

Windows:是的

麦克:没有

自定义骨骼:2(武器_r,盾牌_l)

附加说明:

不是所有的动画都在角色蓝图中使用,但是它们可以在以后手动添加。
这个包是一个动画包,所有的蓝图系统包括演示这个包应该如何工作。
为了让武器动画在你的角色上正确播放,你的角色必须有武器骨骼。查看如何在我的不和谐频道添加武器骨骼演练。

标签
角色动画动画动作角色动作动画包屏蔽角色动画蓝图角色动画



This package includes essential animations for a character with spear & shield combat style, with a playable character blueprint. Recommended for an action RPG game.

Animation list :

Idle [normal/shield/shield spear variations]
Idle [carrying variation]
Idle to jog [blendspace] [normal/shield/shield spear variations]
Turn-in-place
Walk (blendspace) [normal/shield/shield spear variations]
Walk (blendspace) [carrying variation]
Jog (blendspace) [normal/shield/shield spear variations]
Brake (blendspace) [normal/shield/shield spear variations]
Run
Jump
Fallings [3 variations]
Landings (root motion) [3 variations]
Landing to jog [root motion]
Plunge attacks [3 variations]
20 Attacks (root motion)
Running shield attack [root motion]
4 Shield throws
2 Idle – spear throw transitions
Spear throw idle [blendspace]
Spear throw throws [blendspace]
Thrust (blendspace)
Spear stab [blendspace]
Roll (blendspace, root motion)
Dodge (blendspace, root motion)
Guard / Guard Hit / Guard Break
Hurt (blendspace, root motion)
Bound (root motion)
Get up (root motion)
Die (root motion)
4 Executions (root motion)
4 Equips/Unequips
Kneel (root motion)
Pick up (root motion) [2 variations]
Use potion [root motion] [2 variations]
2 Powers/Abilities
3 Taunts
技术细节
Features:

Hand-crafted spear & shield combat animations
Movement animations including walking, jogging, running, braking, dodging, rolling, jumping and etc.
Playable character blueprint with spear & shield combat based on UE Third Person template for animation demonstration purpose
Hitbox system for hurt/damage animations testing
Projectile throw system for weapon throwing animations testing
Debug Vector mode for directional animation blendspaces testing
Rigged to Epic skeleton: Yes

IK bones are included: Yes

Number of Animations: 204

Animation types: Root Motion, In-place

Number of Characters: 1

Supported Development Platforms:

Windows: Yes

Mac: No

Custom Bones: 2 (weapon_r, shield_l)

Additional Notes:

Not all animations are being used in the character blueprint, but they can be manually added later.
This package is an animation pack, all blueprint system included are made to demonstrate how this pack should work.
Your character has to have weapon bones in order to make weapon animation play correctly on your character. See how to add weapon bones walkthrough in my discord channel.
标签
CHARACTER ANIMATIONANIMATIONSACTION RPGACTIONANIMATION PACKSHIELDSPEARANIMATION BLUEPRINTCHARACTER ANIMATIONS

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