维塔利·布尔加洛夫|时长:3h 02m |视频:H264 1920×1080 |音频:AAC 48 kHz 2ch | 1,66 GB |语言:英语

在这门课中,维塔利展示并解释了他为电影或视频游戏项目创建机器人角色的立体“第一遍”3D设计的方法和技术。第一遍设计阶段被认为是3D设计创建过程中最具挑战性和最关键的阶段之一。“具有挑战性”,因为在项目开始时,当仍有探索空间时,客户通常会期望高质量的快速周转时间。因此,这个阶段需要贯穿几个软件包的一系列技能和对手头任务的清晰设计思维。“关键”是因为正确完成和成功的第一遍设计在早期为项目创建了一个明确的视觉目标,并为未来更精细/最终设计版本的迭代工作奠定了基础。它还降低了整体成本,节省了整个团队的资产生产时间,同时不影响质量。Vitaly探索的软件和技术包括ZBrush中的块雕刻、SubD建模、retopo、Moi3D中的CAD建模、利用3D KitBash库、辛烷渲染以及在Lightroom和Photoshop中完成图像。

Vitaly Bulgarov | Duration: 3h 02m | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 1,66 GB | Language: English

In this class Vitaly demonstrates and explains his approach and techniques for creating a solid “1st Pass” 3D Design of a robotic character for a Film or a Videogame project. The first pass design phase is considered one of the most challenging and critical stages of the 3D design creation process. “Challenging” because fast turnaround times with high quality are usually expected by clients at the beginning of a project when there is still room for exploration. Therefore, this stage demands an array of skills throughout several software packages and clarity of design thinking about the task at hand. “Critical” because a properly done and a successful 1st pass design creates a definite visual target for the project early on and lays the foundation for the future iterative work on the more refined/final design version. It also reduces overall cost and saves time of the asset production for the entire team while not compromising quality. Software and techniques explored by Vitaly include block-out sculpting in ZBrush, SubD modeling, retopo, CAD modeling in Moi3D, utilizing 3D KitBash libraries, Octane Render and Finalizing the image in Lightroom and Photoshop.

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