学习游戏数学的基础知识,构建世界级游戏 Essential Mathematics for Game Developers

你会学到:
学习游戏开发所需的基本数学
学习如何使用unity的数学函数
快速复习复杂数学
在一门课程中学习力学和游戏物理的基础知识

MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2 Ch
语言:英语+中英文字幕(云桥网络 机译)云桥网络 |时长:48场讲座(6h 4m) |大小解压后:3.33 GB

要求
完成本课程需要Unity的基本知识

描述
我们为游戏开发创建了学习数学的最佳课程之一。我们使用了实用的教学方法和全面的教学大纲,这是任何严肃的游戏开发者必须学习的。

在本课程中,你将学习从计算向量到旋转的一切。您将学习如何在不使用内置系统的情况下根据角色面对的方向旋转角色。我们还将学习如何从不同角度计算方向,等等。我们甚至将开始学习如何通过柏林噪声生成程序地形。

那为什么要等?让我们今天就开始学习基本的数学吧,这样你就可以更有效地创建游戏了!

涵盖的主要主题

基础数学复习

向量和点

四元数和欧拉角

三角法

光线投射和反射

通过噪声生成纹理和地形

物理和力学

隐形游戏

你为什么要上这门课?

数学是游戏开发不可或缺的一部分,虽然没有它你也能勉强度日,但掌握一些数学知识会非常有用。您将学会:

如何区分向量和点

基于参考对象的位置计算旋转

如何创建一个盒子,球体和圆形碰撞器,并根据物体的尺寸手动计算它们的大小。

让对象根据其下方地面的旋转进行旋转

掌握游戏力学和物理学

这门课是给谁的
任何想做游戏的人都会发现这门课非常有用

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 48 lectures (6h 4m) | Size: 3.16 GB
Learn the fundamentals of game mathematics for building world class games

What you’ll learn:
Learn the essential mathematics required for game development
Learn how to use mathematical functions present in unity
Get a quick refresher on complex mathematics
Learn the fundamental of mechanics and game physics in one single course

Requirements
Basic knowledge of Unity is required to complete the course

Description
We have created one of the best courses to learn mathematics for game development. We have used a practical pedagogy and a comprehensive syllabus which is must learn for any serious game developer.

In this course, you will be learning everything from calculating vectors to rotations. You’ll be learning how to rotate characters based on the direction they are facing without using built-in systems. We’ll also be learning how to calculate directions from angles, and much more. We will even learn the start of how to generate procedural terrain through Perlin noise.

So why wait? Let’s get started learning essential math today, so you can create games in a much more effective manner!

Major Topics Covered

Basic Math Refresher

Vectors & Points

Quaternions ad Euler angles

Trigonometry

Ray casts & Reflections

Generating Textures & Terrain Through Noise

Physics & Mechanics

Stealth Game

Why should you take this course?

Math is an integral part of game development, while you can scrape by without it, having some math knowledge under your belt can be very useful. You will learn to:

How to differentiate vectors and points

Calculating rotation based on a reference object’s position

How to create a box, sphere, and circle colliders and calculate their size manually based on the dimensions of the object.

Have an object rotate based on the ground’s rotation below it

Master game mechanics and physics

Who this course is for
Anyone who wants to build games will find this course very useful
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