Release date:2022, September
Author:Rachele Projects
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn?
Create a dinosaur from start to finish Understand the importance of good typology Working with a low to high poly model set-up Utilize and properly set-up blueprints for modeling reference guides Sculpt muscles and scales onto dinosaur using both manual brush work and alpha brushes Baking texture maps using a multi-resolution and cage Managing a shader node set-up Render out a finalized image for your portfolioRequirements
Understand how to navigate within Blender and its UI
Previous experience in modeling will aid in completion of this course
Mac or PC capable of Running Blender Version 3.0+Description In this course, you will be able to create a dinosaur from scratch to finish. You will learn the in’s and out’s when it comes to creating a finalized portfolio piece. What’s even better is this course is geared and created with an open-sourced program called Blender!
Inside this course, I do my absolute best to explain every process using real-time footage and explanations. You can see every click and change that I do within the video.
The Workflow:
Create a low to high poly T-Rex Sculpt using a multiresolution modifier UV unwrap Bake information onto texture maps Pose Create a scene Post-editingWhat you can expect inside:
This course is designed with the intention of creating a finalized render for your portfolio.
Throughout the modeling stages of the T-Rex, we will start with designing a low poly T-Rex.The process will entail using a multi-resolution modifier that we will enable once we get into the sculpting stages of the course. From that point, we will be baking our high poly information onto our low poly dinosaur via texture maps.
We will use several different techniques to bake our texture maps; one technique that is extremely useful is called a cage.
The next stages will include creating an armature, dealing with bones, and inverse kinematics so that we can pose our dinosaur.
We then create our scene with much more environmental detail.
Lastly, we render and finish up with some compositing!Learn how to:
Insert blueprint references Create a model from blueprint references Join several pieces of geometry into one object Utilize different tools and add-ons featured within Blender Use alpha brushes to create scales on your T-Rex Create your own alpha textures UV unwrap your model Create two different base colors for your Rex. Create several different texture maps that will bring your T-Rex to life! Finalize the scene with plants, trees, and lights for a final render. Lastly, composite your T-Rex to apply final effects! There is so much more inside the course!This course was designed and created using Blender 3.0 +
Who is the target audience?
Blender users interested in the workflow creation of a prehistoric dinosaur.
Blender users looking to learn new methods when approaching their models
Students looking for an in-depth and extensive training course
Artists looking to challenge themselves01. Insert References 02. Testing References
03. Enabling Add-ons 04. MODELING Modeling the Body & Tail01. Model the Body 02. Model the Tail
05. MODELING Begin Modeling the Back Feet01. The UV Editor for Referencing 02. Modeling a Toe 03. Modeling the Middle Toe 04. Modeling the Larger Toe 05. Joining the Toes
06. MODELING Begin Modeling the Back Leg01. Extruding the Foot and Creating the Leg 02. Creating the Last Inner Toe 03. Joining the Leg to the Body 04. Mirroring and Checking the Silhouette 05. Adjusting the Mesh with Sculpt Mode 06. Adding and Adjusting the Knee Cap
07. MODELING Begin Modeling the Fingers and Arm01. Begin Modeling the Fingers 02. Joining the Arm to the Body 03. Making Arm Adjustments
08. MODELING Begin Modeling the Face01. Creating the Skull 02. Adjusting the Shape of the Arm & Leg 03. Extruding the Mouth 04. Finishing the Mouth 05. Defining the Gumline 06. Creating the Nostril 07. Creating the Eye Socket 08. Adjusting the Shape of the Skull 09. Continuing Skull Adjustments 10. Creating a Neckline 11. Finalizing the Eye and Nose 12. Creating the Ear
09. MODELING Making Adjustments01. Arm Refinements 02. Leg Refinements 03. Full Body Refinements 04. Final Adjustment Checks
10. MODELING Modeling the Teeth01. Creating the Teeth 02. Placing Teeth Inside Upper Jaw 03. Placing Teeth Inside Bottom Jaw 04. Joining the Teeth 05. Checking UVs
11. MODELING Modeling the Eye 12. MODELING Modeling Final Checks 13. SCULPTING Early Sculpting Stages (Level 1)01. Preparation Before Sculpting 02. Face Sets 03. Shoulder & Arm 04. Feet 05. Leg 06. Ribs 07. Chest & Neck 08. Skull 09. Tail & Modifications
14. SCULPTING Sculpting Further Details (Level 2)01. Installing Files & Add-on 02. Drawing Distress Marks 03. Detailing the Mouth
15. SCULPTING Sculpting the Wrinkles and Scales01. Wrinkle Detailing Part 1 02. Wrinkle Detailing Part 2 03. Scales Detailing Upper Body (Part 1) 04. Scales Detailing Part 2 05. Scales Tail (Part 3) 06. Scales Spine and Head (Part 4) 07. Scales Head and Miscellaneous (Part 5) 08. (72) Scales Gum (Part 6) 09. (73) Scales Veins and Final Touches (Part 7)
16. UV UNWRAPPING01. Improving Memory Usage 02. Unwrapping the Eye 03. Unwrapping the Legs 04. Unwrapping the Arms 05. Unwrapping the Head (Part 1) 06. Unwrapping the Head (Part 2) 07. Managing the UV Grid 08. Finishing the UV Grid Layout
17. TEXTURING Baking Map Information01. Baking the Normal Map 02. Baking the AO Map (Part 1) 03. Baking the AO Map and Cage Creation (Part 2) 04. Baking the Curvature Map 05. Creating the Subsurface Scattering (SSS) Map (Part 1) 06. Creating the Subsurface Scattering (SSS) Map (Part 2) 07. Creating a Roughness Map 08. Baking the Displacement Map
18. TEXTURE PAINTING [BASE COLOR 1] Painting the T-Rex01. Preparation to Texture Paint 02. Painting the Base Color (Part 1) 03. Painting the Base Color (Part 2) 04. Painting the Nails and Teeth 05. Painting the Mouth and Horns 06. Painting the Eyeballs and Tear ducts 07. Finishing the Base Color
19. (Optional) EXOTIC TEXTURE PAINTING [BASE COLOR 2] Painting the T-Rex01. Painting the Base Color and Using the Extract Palette (Part 1) 02. Painting the Base Color (Part 2) 03. Painting the Base Color & Stripes (Part 3) 04. Painting the Eyes & Nails (Part 4)
20. SHADING ARRANGING THE NODE EDITOR01. Node Arrangement (Part 1) 02. Node Arrangement (Part 2)
21. ARMATURE CREATION CREATING BONES & WEIGHT PAINT01. Creating the Bones & Intro to Weight Paint 02. Testing Bone Deformation & Adjusting Weight Influence
22. ARMATURE INVERSE KINEMATICS AND CONTROLLERS01. LEG Setting Up IK and Controllers 02. ARM IK & Controller 03. PELVIS CREATION Creating a Manual Vertex Weight Group 04. SPINE Creating Rotations and Controllers 05. FEET & HANDS Parenting 06. HEAD IK, Rotation and Controller 07. (Optional) Addressing Weight Paint Issues
23. RENDERING Creating a Scene for Rendering01. Creating a Backup File 02. Adding in a Ground Plane 03. Adding an HDRI 04. Adding a Camera 05. Creating a Pose 06. Manipulating the Ground 07. Adding in Large Rocks 08. Scattering Small Rocks 09. Camera DOF and Adding Ferns 10. Adding Bermuda Grass 11. Adding in Trees 12. Placing Dandelions 13. Adding a Branch Lighting Effect 14. Adding the Sun 15. Adding a Puddle
24. (Optional) Addressing Base Color Issues01. Addressing Base Color 01 Issues 02. Addressing Base Color 02 Issues
25. RENDERING The Image01. Render Settings & First Render (Base Color 1) 02. (Optional) Rendering Base Color 2
26. COMPOSITING Color Corrections and Vignette 27. BONUS![Udemy] Create a Tyrannosaurus Rex in Blender 3.0+.7z.001 [Udemy] Create a Tyrannosaurus Rex in Blender 3.0+.7z.002 [Udemy] Create a Tyrannosaurus Rex in Blender 3.0+.7z.003 [Udemy] Create a Tyrannosaurus Rex in Blender 3.0+_Subtitles.7z
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