Release date:2022

Author:Parenthexis Academy

Skill level:Beginner

Language:Japanese

Exercise files:Yes

Parenthexis Academy is the education and training arm of Singapore-headquartered Kydon Group, one of the leading learning technologies providers in Asia offering practical and relevant online courses. By partnering with leading educational institutions and training providers, we bring best-of-class content from around the world to benefit learners worldwide, thus overcoming the barriers of cost, distance and language.

Aso College Group is an Education Division of Aso Group in Japan, which has undergirded Japan’s industry for more than 140 years in the fields of infrastructure, medical and healthcare and education and training, among others. Aso College Group has been established for 80 years and is one of the top vocational colleges in Japan providing high quality, skills-based education and training for various sectors in the country. It comprises 13 vocational colleges offering 75 programmes and more than 100 courses in specialities ranging from nursing and rehabilitation to business computer, architecture and design, and automotive engineering and technology.

anime

anime module 1 basic animation

01 A1-1 001 Introduction To Japanese Animation 01 A1-1 002 Basic Principle Of Japanese Animation 01 A1-1 003 Animation At The Present 01 A1-1 004 Choosing The Proper Stationery Before Starting 01 A1-1 005 Tools Needed During The Production Process 02 A1-2 006 Introduction To Animation Workflow 02 A1-2 007 Reviewing The Preparation Stage Of An Animation 02 A1-2 008 Reviewing An Animation Production 02 A1-2 009 Reviewing The Final Stage Of An Animation 02 A1-2 010 Understanding An Animators Job 02 A1-2 011 Understands The Difference Between Japan & USA Animation Studios & how they work 02 A1-2 012 Discussion On Animation Production 02 A1-2 013 Role Of An Animation Director And Beginner 02 A1-2 014 Animation Rules 03 A1-3 015 Explaining Frame Rate 03 A1-3 016 Practice Drawing Animation 03 A1-3 017 Rules On Timing A Frame 03 A1-3 018 Mastering Time Control 03 A1-3 019 Reviewing The Rule On Frames And Intervals 03 A1-3 020 Reviewing The Rule On Full And Limited Animations 03 A1-3 021 Reviewing The Magic Of Timing Rule

anime module 2 principle

01 A2-1 001 Introduction To A Key Animation And An In-Between Animation 01 A2-1 002 Explanation Of A Layout Drawing 01 A2-1 003 Animating A Bouncing Ball 01 A2-1 004 Animating A Zoom In And Zoom Out Effect 01 A2-1 005 Understanding The Differences Between A Pose To Pose And Straight Ahead Drawing 01 A2-1 006 Reviewing The Terms Cut, Scene And Sequence 01 A2-1 007 Reviewing The Function Of The Storyboard 01 A2-1 008 Reviewing The Function Of The Layout 01 A2-1 009 Reviewing The Function Of The Time sheet 02 A2-2 010 Introduction To The Rules Of Rotation 02 A2-2 011 Applying Rules Of Rotation Into Different Animation Scenes 02 A2-2 012 Using The Top View To Illustrate And Check The Rule Of Rotation 02 A2-2 013 Watching An Animator Apply Clean-Up To A Drawing 03 A2-3 014 Introduction To The Basics Of Perspective And Depth 03 A2-3 015 Portraying An Object Between Two Points Of Movement 03 A2-3 016 Recognizing That 3D Expressions Are Affected By The Position Of The Camera 03 A2-3 017 Advice From The Trainer

anime module 3 principle squash stretch

01 A3-1 001 Introduction To The Squash And Stretch Expression Technique 01 A3-1 002 Applying Principles Of Physics To The Squash And Stretch Technique 01 A3-1 003 Displaying Intentions And Emotions In Objects 01 A3-1 004 Reviewing The Squash And Stretch Technique 01 A3-1 005 Training To Draw An Animation From Imagination 01 A3-1 006 Copying From An Image 01 A3-1 007 Improving The Ability To Imagine Through Observation 01 A3-1 008 Practicing Drawing An Image From Memory 01 A3-1 009 Tips To Progress In Drawing A Better Picture 02 A3-2 010 Basic Principles Of The Squash And Stretch Technique 02 A3-2 011 Applying The Squash And Stretch Technique To Make A Character Jump 02 A3-2 012 Applying The Squash And Stretch Technique To Make A Character Punch 02 A3-2 013 Exaggerating An Animation Using Squash And Stretch Technique 02 A3-2 014 Watching An Animators Work Using The Process Of Shift And Trace 02 A3-2 015 Watching An Animators Work Using The Process Of Recycling Paper Layers 03 A3-3 016 Showing Deceleration And Acceleration In Moving Objects 03 A3-3 017 Applying Ease In And Ease Out Technique To Punch And Jump Examples 03 A3-3 018 Visualizing Effects Of Combining Ease In & Ease Out With Squash & Stretch 03 A3-3 019 Reviewing Students Work 03 A3-3 020 Introducing Obake To Create An Optical Illusion 03 A3-3 021 Exploring Different Kinds Of Obake 03 A3-3 022 Preventing Mistakes With Proper Shading 03 A3-3 023 Drawing Of An Animation With Proper Color Shading

anime module 4 motion curves

01 A4-1 001 Using Arcs To Create Natural Movements 01 A4-1 002 Principle Of Arcs Using A Silhouette Character Action 01 A4-1 003 Creating A Kick Movement Using The Rule Of Arcs 01 A4-1 004 Using Joints To Apply Arcs 01 A4-1 005 Comparing Arc As A Rule And A Technique 01 A4-1 006 Using The Technique Of Arcs To Identify Mistakes In Drawings 01 A4-1 007 Physically Acting Out Actions To Apply Arcs 01 A4-1 008 Introduction To The Technique Of Overlapping 01 A4-1 009 Understanding The Order Of Movement In An Action 02 A4-2 010 Depicting A Character Performing An Action Of Holding An Object 02 A4-2 011 Portraying A Hammer Spinning On The Spot 02 A4-2 012 Enhancing A Characters Action Using Anticipation And Follow Through Techniques 02 A4-2 013 Checking The Movement Of Swinging A Tennis Racket 02 A4-2 014 Combining Anticipation With The Overlapping Technique 02 A4-2 015 Reviewing Anticipation, Follow Through And Overlapping Techniques 02 A4-2 016 Summarizing The Session

anime module 5 motion basic

01 A5-1 001 Introduction To A Character Action – Walk 01 A5-1 002 Understanding The Movements Involvement In A Walking Motion 01 A5-1 003 Creating The Walking Motion With Eight Pictures 01 A5-1 004 Comparing Twos And Threes In A Walking Animation 01 A5-1 005 Applying Character Expressions 01 A5-1 006 Watching A Walking Movement Being Drawn 02 A5-2 007 Understanding The Movements Involved In A Running Motion 02 A5-2 008 Creating A Running Motion With Eight Pictures In Threes 02 A5-2 009 Creating A Running Motion With Six-Pictures 02 A5-2 010 Comparing Eight-Picture And Six-Picture Running Animation 02 A5-2 011 Using Timing To Determine The Number Of Pictures Needed For Each Motion 02 A5-2 012 Explaining The Use Of Follow, T.U, PAN And FIX In An Animation Work 03 A5-3 013 Importance Of The Look Back Animation 03 A5-3 014 Creating An Animation Of A Turning Head 03 A5-3 015 Overcoming Challenges Of Drawing The Eyes 03 A5-3 016 Adding Of The Hair Component To An Animation 03 A5-3 017 Common Mistakes Found In A Learners Animation 03 A5-3 018 Adding Life To Characters 03 A5-3 019 Discussing The Qualities Of Being A Good Animator 03 A5-3 020 Implementing Technology In Animation 03 A5-3 021 Closing Summary

manga

manga module 1 drawing basic human body

01 M1-1 001 Introduction_ Human Body Structure 01 M1-1 002 Uniqueness Of A 3D Human Body 01 M1-1 003 Recognizing The Structure Of A Face 01 M1-1 004 Drawing A Front View Face 01 M1-1 005 Composite Of Face Features 01 M1-1 006 Drawing A Character At A Diagonal Direction 01 M1-1 007 Drawing Facial Parts 01 M1-1 008 Using Head-Figure Ratio To Express The Age And Personality Of A Character 01 M1-1 009 Drawing A Whole Body (Atari) 01 M1-1 010 Estimating Ratio Of Limbs To Body Structure 01 M1-1 011 Basic Drawings Of The Limbs 01 M1-1 012 Drawing A Pose In Consideration Of The Range Of Motion And Direction Of The Join 01 M1-1 013 Understanding Hairflow Directions And Reflecting It In Drawings 01 M1-1 014 Drawing A Character With Hair 02 M1-2 015 Introduction To Human Body Characteristics 02 M1-2 016 Comparing Male And Female Structural Proportions 02 M1-2 017 Portraying Age In Drawing 02 M1-2 018 Drawing Different Body Characteristics Of A Male And Female Character 02 M1-2 019 Expressing Muscles And Fats On The Body 02 M1-2 020 Comparing Character Drawings With Different Gender, Age And Body Type 02 M1-2 021 Drawing Characters With Gender, Age And Body Type Difference 03 M1-3 022 Introduction To Appearance Of Human Body Based On Viewpoint 03 M1-3 023 Viewpoint From A Cameras Position 03 M1-3 024 Creating Depth In Drawing 03 M1-3 025 Drawing From A Cameras Position 03 M1-3 026 Applying Pers To The Fukan And Aori Views 03 M1-3 027 The Concept Of Depth And Its Effect From Different Perspectives 03 M1-3 028 Drawing A Character In A Sitting Position 03 M1-3 029 Expressing Movements Through Drawing 03 M1-3 030 Tips To Improve Drawing Skill

manga module 2 Realism

01 M2-1 001 Introduction_ Emotional Expressions Of The Character 01 M2-1 002 Feeling Patterns 01 M2-1 003 Reflecting Feelings And Personality In Characters 01 M2-1 004 Drawing A Shy Character 01 M2-1 005 Facial Expression Of Anger 01 M2-1 006 Facial Expression Of Sorrow 01 M2-1 007 Drawing A Character Holding Back His Tears 01 M2-1 008 Facial Expressions Of Playfulness And Regret 01 M2-1 009 Effects Of Compositions On Facial Expressions In Different Situations 02 M2-2 010 Introduction_ Texture Of Clothing 02 M2-2 011 Drawing Clothes 02 M2-2 012 Identifying Difference In Textures 02 M2-2 013 Understanding The Shape Of Common Clothes – Outerwear 02 M2-2 013 Understanding The Shape Of Common Clothes – Outerwear 02 M2-2 014 Understanding The Shape Of Common Clothes – Tops 02 M2-2 015 M22.14-Understanding-the-Shape-of-Common-Bottoms 02 M2-2 016 Understanding The Shape Of Common Clothes – Dress 02 M2-2 017 Different Texture – Opaque And Sheer Fabric 02 M2-2 018 Drawing A Dress With Opaque And Sheer Materials 02 M2-2 019 Special Materials And Shapes Visible In Clothing 02 M2-2 020 Drawing A Character With A Unique Texture And Structure Of Clothes 03 M2-3 021 Introduction_ Texture Of Objects 03 M2-3 022 Understanding 3D Effect 03 M2-3 023 The Technique Of Touch By Differentiating Outlines 03 M2-3 024 Using Thickness Of Lines To Create A 3D Effect 03 M2-3 025 Giving A Touch To The Material 03 M2-3 026 Using Basic Lines To Express The Texture Of Objects 03 M2-3 027 Drawing A Soft Fabric 03 M2-3 028 Expressing And Drawing Translucent Objects 03 M2-3 029 An Example Showing A Sofa And Stuffed Toy 03 M2-3 030 Drawing To Reflect Softness Of An Object 03 M2-3 031 Expressing Different Textures On The Walls, Ceilings And Windows 04 M2-4 032 Introduction_ Method For Practicing Manga Drawing 04 M2-4 033 Laying The Foundation For Drawing Manga 04 M2-4 034 Creating A Blueprint Of The Manuscript 04 M2-4 035 Starting With A Rough Sketch (Part 1) 04 M2-4 036 Starting With A Rough Sketch (Part 2) 04 M2-4 037 Illustration Of The Whole Manga Drawing Process 04 M2-4 038 The Foundation Of Character Creation 04 M2-4 039 Steps To Create The Story With An Example 04 M2-4 040 Developing Egara To Illustrate The Original Characters 04 M2-4 041 Converting Into Manga Form 04 M2-4 042 Drawing Of The Final Manga

manga module 3 effective expressions

01 M3-1 001 Introduction_ Effective Expressions Of Objects 01 M3-1 002 Effective Expressions And Its Effect 01 M3-1 003 Illustrating Effects When Drawing From Different Compositions And Angles 01 M3-1 004 Features Of Shape 01 M3-1 005 Cameras Position 01 M3-1 006 Degree Of Priority 02 M3-2 007 Introduction_ Effective Expressions Of Characters 02 M3-2 008 Use Of Cameras Position And Basic Impressions (Front, Fukan, Aori) 02 M3-2 009 Effect Of Appearance Combined With Pose 02 M3-2 010 Forming The Composition To Express A Characters Features 02 M3-2 011 Using Secondary Objects To Make Character More Attractive 02 M3-2 012 Precautions For Arranging Composition 02 M3-2 013 Portraying Characters Effectively With Proper Compositions 02 M3-2 014 Drawing A Character 03 M3-3 015 Introduction_ Effective Expressions Of Light Source 03 M3-3 016 Light Source Setting And Depiction Method 03 M3-3 017 Drawing With A Light Source And Shadows To Depict 3D Nature Of A Character 03 M3-3 018 Expressing Light Source With The Use Of Shadows On Character Face And Body 03 M3-3 019 Setting Light Source Indoors, Outdoors Or From An Object Emitting Light 03 M3-3 020 Tips To Effectively Illustrate Light Shining On An Object

manga module 4 the egara

01 M4-1 001 Introduction_ Personality Of Egara 01 M4-1 002 Defining An Egara 01 M4-1 003 Comparing Egara Types Of Different Facial Features And Hairstyles 01 M4-1 004 Materials Required And How Different Lines Impact The Egara 01 M4-1 005 Drawing Of A Unique Egara 01 M4-1 006 Choosing The Right Pencil For Illustration 01 M4-1 007 Drawing Using A Pencil 01 M4-1 008 Choosing The Right Pen Type For Illustration 01 M4-1 009 Choosing The Right Ruler Type For Illustration 01 M4-1 010 Other Materials Required For Illustration 01 M4-1 011 Applying Screen Tone On Drawing 01 M4-1 012 Choosing The Right Paper Type For Illustration

manga module 5 inspiration of the character

01 M5-1 001 Introduction_ The Sekaikan 01 M5-1 002 Defining The Sekaikan 01 M5-1 003 Creating The Sekaikan 01 M5-1 004 Example Of Sekaikan 01 M5-1 005 Setting Characters Role 02 M5-2 006 Introduction_ The Characters Rough Outline 02 M5-2 007 Creating Character Table 02 M5-2 008 Designing The Appearance Of Characters 02 M5-2 009 Designing Whole Body Of A Character 02 M5-2 010 Organizing Characters 03 M5-3 011 Introduction_ Manga Expressions 03 M5-3 012 Difference In Drawing Manga As Work And Hobby 03 M5-3 013 Publishing A Non-Serialized Manga 03 M5-3 014 Basis Of Story Structure 03 M5-3 015 How To Develop Your Story 03 M5-3 016 Basis Of Manga Manuscript And The Frontispiece 03 M5-3 017 Rules For Story Using Panels And Balloons 03 M5-3 018 Rules For Story Using Lettering And Lines 03 M5-3 019 Summary

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