Release date:2019, August

Author: Nexttut Education Pvt.Ltd.

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Male Anatomy

Hair & Beard

Weapons

Clothes

Accessories

Poly painting

Posing

Rendering

Requirements You need to have a basic knowledge of how Zbrush works.

Description

Do you have problems sculpting male anatomy, face, hair and beard?

Are you ready to learn how to sculpt a realistic high poly model, Armour, clothes, weapons and everything only in Zbrush, fast and efficient?

Then I welcome you to Nexttut education’s “Male Character Creation in Zbrush” course.

INSTRUCTOR: My name is Nikolay and I am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently work for one of the world’s most famous game companies – Gameloft.

GOAL OF THE COURSE: By the end of this course, you’ll be able to model advanced male characters with clothing, accessories and weapons in Zbrush from start to finish.

IN THIS COURSE YOU WILL LEARN:

Sculpting the male head

Sculpting the male body

Refining the head and body with skin detail

Making the 3D sketch of the whole model

Making clothes, belts, chain armor and armor

Making a saber, dagger, spear, mace and battleaxe

Polypaint the character

Posing the character

Making the beard and hair with Fibermesh

Rendering the character with passes

Composing a final render in Photoshop

We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the head of our warrior where i will explain what you should watch for in a head modelling.

Then we will make a placeholder hair, beard and eyes from scratch. After that we will make the body, again from sphere, following our concept.

After we are done with the body, we will start making 3D sketch of our model, to get the correct placement of all our accessories, clothes and armors. This is a pretty important stage, in the end of which we will have very good idea how our model will look when it’s finished.

Then it will be time to start extracting clothes, belts and other pieces of clothing.

We will also make a brush which will make the placement of all those small metal parts like belt buckles and caps, very easy and fast.

After that we will start refining all those things that we have made, and the model will start to look pretty good. Then it will be time to do the all the weapons of our character, which include the saber, Axe, mace, dagger and a spear, separately, and add them to the scene. Once we are happy with the overall look of our character i will show you how to make good pose with the transpose master in Zbrush. Then it will be time to take care for the beard and hair, all done in Zbrush’s Fibermesh. Finally we will make the render passes in Zbrush and combine them in Photoshop, to achieve the best possible look for our model.

IDEAL STUDENTS :

I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready male characters for games but they struggle to get it because they don’t find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.

The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making male anatomy, hair, beard, weapons, clothes and accessories.

WHO IS NOT THE IDEAL STUDENT: This course is not designed for absolute Zbrush beginners, so I expect you to have some sort of Zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.

Who is the target audience?

Intermediate 3d modeling students, who wants to model beautiful looking production ready male characters for games but they struggle to get it because they don’t find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.

Artists who wants to speed up their workflow in Zbrush and improve their skill in making male anatomy, hair, beard, weapons, clothes and accessories.

01. Introduction 00. Resources.7z 01. Customizing Zbrush Interface 02. Make custom popup window in Zbrush

02. Creating the anatomy 01. Starting the head from sphere 02. Refining the head part 1 03. Refining the head part 2 04. Refining the head part 3 05. Making placeholder beard and hair 06. Starting the body 07. Head zremeshing and making the legs 08. Refining the body part 1 09. Refining the body part 2 10. Refining the body part 3 11. Refining the body part 4 12. Refining the body part 5

03. 3d Sketch 01. Starting the 3D sketch 02. 3D sketching part 2 03. 3D sketching part 3 04. 3D sketching part 4 05. 3D sketching part 5 06. 3D sketching part 6 07. 3D sketching part 7 08. 3D sketching part 8

04. Extracting the Accessories and Clothes 01. Extracting the metal shoulder 02. Extracting leather shoulder and belts 03. Extracting elements on the waist 04. Extracting elements on the legs 05. Making the hand wrap part 1 06. Making the hand wraps part 2 07. Making the waist wrap part 1 08. Making the waist wrap part 2 09. Making hard surface parts part 1 10. Making hard surface parts brush 11. Making hard surface parts part 3

05. Refining of armors, belts and clothes 01. Refining the metal shoulder part 1 02. Refining the metal shoulder part 2 03. Refining the metal shoulder part 3 04. Refining the leather shoulder 05. Making the stitch brush and hand wraps 06. Refining the necklace part 1 07. Refining the necklace part 2 08. Refining the belt 09. Making the chainmail part 1 10. Making the chainmail part 2 11. Refining some belts and accessories 12. Refining the boots part 1 13. Refining the boots part 2 14. Refining the boots part 3 15. Refining the boots part 4 16. Refining some things 17. Polypainting the skin part 1 18. Polypainting the skin part 2

06. Making the Weapons 01. Making the saber part 1 02. Making the saber part 2 03. Making the dagger part 1 04. Making the dagger part 2 05. Making the dagger part 3 06. Making the battleaxe part 1 07. Making the battleaxe part 2 08. Making the mace 09. Making the spear 10. Making the spear part 2

07. Adding colors and materials 01. Adding colors to the outfit 02. Adding materials part 1 03. Adding materials part 2 04. Adding materials part 3 05. Adding materials part 4

08. Posing the character 01. Posing the character part 1 02. Posing the character part 2 03. Posing the character part 3

09. Making the fibermesh beard and hair 01. Making the fibermesh part 1 02. Making the fibermesh part 2 03. Making the fibermesh part 3 04. Making the fibermesh part 4 05. Making the fibermesh part 5 06. Making the fibermesh part 6 07. Making the fibermesh part 7 08. Making the fibermesh part 8 09. Making the fibermesh part 9

10. Making the render 01. Adjusting the model for render 02. Making render passes in Zbrush 03. Combining the passes in Photoshop part 1 04. Combining the passes in Photoshop part 2

11. Conclusion 01. Good Bye

Male Character Creation in Zbrush – Resources.zip

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