Release date:2021

Author:Dermot OConnor

Skill level:Beginner

Language:English

Exercise files:Yes

Are you working in 2D animation or looking to learn more about it? In this course, Dermot O’Connor pulls together practical advice and time-tested techniques on essential technical aspects of animation. Dermot goes over several important details of animating on paper, such as frame rates, production logistics, timing charts versus digital tweens, color models, and much more. He explains the technical aspects of how to capture what you want to animate, including a number of special effects and useful “cheats.” Dermot concludes with handy production tips on everything from sweatbox notes to common pitfalls and how to avoid them.

001 Essential technical aspects of animation 002 Frame rates, X-sheets, and paper 003 Frame rates and logistics 004 Animating on paper 005 Drawings, frames, and exposures 006 Timing charts vs. tweening 007 Straight ahead animation 008 Pose-to-pose animation 009 Model sheets 010 Color models 011 From rough drawings to cleanup 012 Cell painting to DIP (digital ink and paint) 013 Aspect ratios 014 Perspective – Introduction 015 Perspective – Intermediate 016 Long shot, medium, and close-up 017 Pans, trucks, and zooms 018 Fades, dissolves, and cuts 019 Cheating orbits 020 When to start a pan 021 Strobing 022 Lighting scenes 023 Cheating depth with color and tone 024 Cheating depth of field with blurs 025 Cheating depth with motion 026 Sweatbox notes 027 Drawing budget 028 Staging – Introduction 029 Staging – Advanced 030 Line of action 031 Layout poses 032 Concise naming 033 Do easy scenes first 034 Remember your ABC 035 Puppets and gestures 036 Puppets and arcs 037 Dos and donts 038 Next steps

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