《Advanced Sci-Fi Stylized Character Art Course – Part 02 – Game-Ready》是一门面向中级三维艺术家的进阶课程,专注于教授如何将角色从高模转化为可用于游戏的模型。课程基于Nula概念设计,涵盖手动拓扑低模、UV展开、贴图烘焙、材质绘制、骨骼绑定与摆姿,以及最终渲染等内容,并全程使用Blender、Substance Painter和Marmoset Toolbag进行演示。本课程时长超过39小时,提供实时操作与详细解说,共包含48个章节视频,适合已掌握相关软件基础并具备一定经验的学员学习。本课程为系列第二部分,第一部分主要讲解在Zbrush中雕刻高模角色。

课程时长:39小时 1920X1080 mp4 语言:英语+中英文字幕 含中文朗读版本

第一部分:建模篇




Advanced Sci-Fi Stylized Character Art Course – Part 02 – Game-Ready。Advanced Sci-Fi Stylized Character Art Course – Part 02 – Game-Ready
Learn how a professional character artist works when creating characters for games. You’ll learn techniques like Remeshing the high poly character we created in Part1 (You can find it in our store) – UV Unwrapping, Baking, Texturing, Rigging & Posing, and making final renders.

Character based on the concept of Nula

BLENDER, SUBSTANCE PAINTER, MARMOSET TOOLBAG
There is a lot that will be covered in this course, but the main topics are as follows:

Turning a high poly character into low poly & game ready by remeshing it by hand.
Creating efficient UV Maps for our character.
Baking textures from high to low poly.
Texturing our stylized character.
Rigging & Posing our character.
Creating final renders of our character.
And much more.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of character,

39+ HOURS – Everything Done In Real-Time!
This course contains over 39+ hours of content just for the part 2 – You can follow along with every single step – The course has been created completely in real-time & narrated.

WHERE IS PART 1?
You can find Part 01 HERE- In this part we will cover how to sculpt a high poly stylized character completely in Zbrush.

SKILL LEVEL
This game art tutorial is perfect for artists with intermediate expertise in the programs mentioned – Everything in this tutorial will be explained in considerable detail. However, if you have never touched Blender or Substance Painter before, we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

Zbrush 2021+
Blender
Substance Painter
Marmoset Toolbag
YOUR INSTRUCTOR
Marcos Emilio Cuesta is a skilled 3D Character Artist with more then 3 years of experience working in the game industry.

CHAPTER SORTING
There’s a total of 48 videos split into easy-to-digest chapters.
All the videos are numbered to make it easy to find exactly the ones you want to follow. (please note that the numbering starts at 44 since the previous course left off at this part)

课程目录:

44 – 为模型准备重拓扑
45 – 为Blender场景准备重拓扑
46 – 进行面部重拓扑
47 – 继续头部重拓扑
48 – 开始身体重拓扑
49 – 完成身体重拓扑
50 – 在ZBrush中清理身体低模
51 – 制作内衣和盔甲的重拓扑
52 – 开始夹克的重拓扑
53 – 完成夹克并制作手套的重拓扑
54 – 制作裤子的重拓扑
55 – 制作靴子的重拓扑
56 – 制作小腿盔甲、膝盖盔甲和裙甲的重拓扑
57 – 制作腰带的重拓扑
58 – 制作第二个口袋和肩垫盔甲的重拓扑
59 – 制作面具的重拓扑
60 – 制作恶魔头部的重拓扑
61 – 制作头发重拓扑并创建眼部拓扑
62 – 制作武器的重拓扑
63 – 制作角色UV
64 – 制作武器UV并进行整理
65 – 准备烘焙模型并进行首次测试烘焙
66 – 修复烘焙问题
67 – 修复环境光遮蔽
68 – 制作纹理基础色块
69 – 完成纹理色块并开始纹理绘制
70 – 制作夹克纹理
71 – 继续处理夹克并绘制肩垫纹理
72 – 制作手套和前臂纹理
73 – 开始内部盔甲纹理
74 – 制作内部盔甲并处理面具
75 – 制作内衣纹理
76 – 制作裙甲和腰带纹理
77 – 制作裤子并进行其他调整
78 – 制作膝盖盔甲和小腿盔甲纹理
79 – 绘制靴子纹理
80 – 绘制恶魔头部纹理
81 – 绘制面部和眼睛纹理
82 – 绘制头发纹理
83 – 开始武器纹理
84 – 继续武器纹理
85 – 进一步制作武器纹理
86 – 微调武器纹理
87 – 开始绑定流程
88 – 继续绑定
89 – 角色摆姿
90 – 渲染场景
91 – 最终完成

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