这是《环境艺术学习笔记》中的迷你系列——”Zbrush材质雕刻”专题教程。该课程通过5.5小时的实时教学,专注于材质雕刻的核心训练:从ZBrush自带的基础几何体出发,系统演示木材、金属、岩石、混凝土四种材质的雕刻技法,最终完成可用于作品集的材质研习作品。教学涵盖ZBrush基础操作、四大材质雕刻演示及Marmoset渲染全流程,适配不同水平的学习者,并提供包含拓展资源的PureRef参考文件包。课程将结合讲师个人创作与行业经验,配套使用Blender、ZBrush、PureRef及Marmoset等专业软件。云桥网络 资源分享

课程时长:5小时46分钟 1920X1080 mp4 语言:英语+中英文字幕 含中文朗读版本 含课程文件


Everything I learnt about Environment Art – Mini Series – Sculpting Materials in Zbrush。This is a mini-series in my environment art tutorial – Everything I learnt about environment art. The first mini-series is based on sculpting materials in ZBrush. I usually spend time on my art, trying to improve my skills; I wanted a project that allowed me to focus purely on improving my sculpting skills, specifically targeting material definition. I looked for tutorials on this, but they were typically focused on a specific asset. I set up my project and created a tutorial to share what I learned. The project focused on creating studies of materials, starting with primitive objects available in ZBrush, such as cubes or spheres, and creating a cool portfolio piece while practising sculpting. I hope you enjoy it, follow along, and make your own cool studies! The tutorial is broken down into chapters. You can see the chapters, details and runtime below. Chapter 1 – Introduction, Project Overview, Zbrush Basics – 35m runtime Chapter 2 – Sculpting Wood, Metal, Rock & Concrete – 4h 41m runtime Chapter 2 – Rendering – 30m runtime The tutorial is designed for all levels and is conducted in real-time. It’s not a beginner’s guide to ZBrush, though, but it teaches the tools needed for the tutorial. It will be framed around personal art, mainly using examples from my work and professional experience where relevant. Software used will include, but not be limited to Blender – Modelling Zbrush – Sculpting Pure Ref – Reference Gathering Marmoset – Rendering You will also gain access to Pure Ref files, which include further tutorial breakdowns, links, and documentation to valuable resources and files.

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