这是一门长达29小时以上的深度教程课程,专注于教授如何创建低多边形(Low-Poly)风格化3D武器。课程由拥有3年游戏行业经验的专业角色/道具艺术家授课,完整演示从零开始制作最终游戏可用资产的全过程。教学涵盖ZBrush建模与雕刻、Blender进行拓扑重构与UV展开、Substance Painter烘焙和纹理绘制,以及使用Marmoset Toolbag 5完成最终作品渲染。课程面向具备相应软件基础的中级学员,提供全实时操作演示及项目源文件,共包含34个逻辑清晰、易于学习的章节视频。

课程时长:29小时41分钟 1920X1080 mp4 语言:英语+中文字幕  含课程文件


Creating Low-Poly Stylized 3D Weapons – in-depth Tutorial Course。Learn how a professional prop/character artist works in creating a stylized low poly weapon from start to finish. You’ll learn techniques like Zbrush modeling & Sculpting, Retopology, UV Unwrapping & Baking, Texturing and making final renders, and more! ZBRUSH, BLENDER, SUBSTANCE PAINTER, AND MARMOSET TOOLBAG
The majority of the modeling and sculpting will be done using Zbrush. Starting with creating the initial blockout mesh directly in zbrush and refining it to a final model while following our concept art. After that we will focus on doing a low-poly retopology using Blender and also doing our UV Unwrapping inside of Blender. Next we will focus on preparing and baking our texture maps using Substance Painter and then we will move onto creating unique stylized textures also using Substance Painter.

We will finish the course off by making some final renders for our portfolio using Marmoset Toolbag 5.

29+ HOURS!
This course contains over 29+ hours of content – You can follow along with every single step – This course has been done 100% in real-time and does not contain any timelapses.

With this course you will learn the essentials on creating assets completely from scratch using Zbrush and on how to utilize additional tools to create final, game-ready stylized assets.

SKILL LEVEL
This course is intended for intermediate artists, it is essential to have a basic understanding of the software listed. We do provide a keyboard shortcut overlay while explaining the process. But this course will not cover the basics of the tools mentioned below.

TOOLS USED

Zbrush
Blender 3D
Substance 3D Painter
Marmoset Toolbag。YOUR INSTRUCTOR
Marcos Emilio Cuesta is a skilled 3D Character Artist with around 3 years of experience working in the game industry.

CHAPTER SORTING
There’s a total of 34 videos split into easy-to-digest chapters. All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SOURCE FILES
All the project source files including the final weapon are included in this course.







课程目录:
01-初始粗坯搭建
02-粗坯深入构建
03-扩展粗坯结构
04-进阶粗坯制作
05-初步粗坯细化
06-粗坯深度优化
07-添加折痕与动态细分
08-结构优化与新形态添加
09-手柄部件精修
10-附加次级结构与色彩铺垫
11-进一步精细化
12-浮动元件制作
13-增加浮动元件
14-浮动元件细节收官
15-Blender内部调整与重拓扑准备
16-重拓扑启始
17-重拓扑持续推进
18-深入重拓扑
19-重拓扑完成
20-UV展开启动
21-UV展开续篇(上)
22-UV展开续篇(下)
23-UV最终定型
24-模型准备与烘焙处理
25-纹理绘制启航与色彩布局
26-烘焙问题修复
27-纹理深化制作
28-环境光遮蔽修正
29-纹理再加工
30-纹理进阶处理
31-纹理深度优化
32-Photoshop通道制作与纹理增强
33-纹理最终润色
34-场景渲染与总结陈词

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