在电影和游戏的概念造型中,您将学习如何从粗糙的基础网格到精细的概念造型,这可以用于电影行业和游戏。我们涵盖了整个过程,其中一些章节是实时的,其他章节是加速的。每件事都被恰当地叙述,以确保你尽可能地从中获益。FlippedNormals – Concept Sculpting for Film and Games

由资深角色艺术家呈现
这门课是由亨宁·桑登和莫滕·耶格教授的,他们有着丰富的电影经验。在过去的几年里,他们制作了一些最英雄的生物和角色,包括《外星契约》、《银河护卫队2》和《环太平洋:起义》。

显示的技术已经过多年的生产测试和改进。

获得干净的形状
概念雕刻的一个关键方面是尽早获得干净和坚实的形状。在进入更精细的细节之前,我们将花费大量的时间来确保我们的形状运行良好。一旦你理解了这个过程,你所做的一切都会变得更好。

持续时间4小时 48分钟 包括项目文件 1920X1080 MP4 语言:英语+中英文字幕(云桥网络机译)


标题:flipped normals–电影和游戏的概念雕塑

各章节的ZTools
自定义ZBrush接口
通用人体基础网格
总运行时间
4小时48分钟
章节列表
01封锁
02精炼
03躯干
04头
05武器
06条腿
07 Zremeshing
08精炼
09头部精炼
10细化
11摆姿势
使用的软件
ZBrush 2018


Concept Sculpting for Film and Games
In Concept Sculpting for Film and Games, you’ll learn how to go from a rough base mesh to a refined concept sculpt, which can be used in the film industry and for games. We cover the entire process, where some chapters are real-time and others are sped up. Everything is properly narrated to make sure you get as much as possible out of it.

PRESENTED BY SENIOR CHARACTER ARTISTS
The course is taught by Henning Sanden & Morten Jaeger who has long resumes of films under their belts. They have worked on some of the most hero creatures and characters out in the last few years, including Alien Covenant, Guardians of the Galaxy 2 and Pacific Rim: Uprising.

The techniques shown have been properly production tested and refined over many years.

GETTING CLEAN SHAPES
One of the key aspects of concept sculpting is really getting clean and solid shapes down early. We’ll spend a lot of time making sure our shapes are working well before moving onto finer details. Once you understand this process, everything you do will flow so much better.

PROJECT FILES INCLUDED
ZTools for the various chapters
Custom ZBrush Interface
Generic Human Base Mesh
TOTAL RUNNING TIME
4 Hours and 48 Minutes
CHAPTER LIST
01 Blockout
02 Refinement
03 Torso
04 Head
05 Arms
06 Legs
07 Zremeshing
08 Refinement
09 Head Refinement
10 Refinement
11 Posing
SOFTWARE USED
ZBrush 2018

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